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Augmented reality is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. - Wikipedia
Yes. Most research shows that AR technology is successful in meeting learning goals.
School of Arts, Media & Engineering and the School of Electrical, Computer & Energy Engineering
Advancing Next Generation Learning Environments Lab (ANGLE). Grant from the Office of Naval Research.
Shape the future of learning by fostering Immersive Learning, and other actions
Exploration around AR, VR and XR in a Slack Channel #ifc-ngl-xr
HoloLens 2 with Dynamics 365 Remote Assist
$125/user/month
HoloLens 2 (device only)
$3,500 per device
HoloLens 2 Development Edition
$3,500 per device or $99/month
Moverio BT-300 Smart Glasses with superior transparency for augmented reality
$699 with a $100 Mail-in Rebate Offer
Moverio BT-30C Smart Glasses
$499
Bring Your Own Device (smartphones and tablets). 95% of undergraduates owned a laptop, a smartphone, AND a tablet (2017).
The HP/EDUCAUSE Campus of the Future project is in its second year of investigation into the benefits of augmented reality (AR), virtual reality (VR), and 3D scanning and printing technologies for teaching, learning, and research at the institution.
https://library.educause.edu/resources/2019/10/xr-for-teaching-and-learning
Accessibility and Ethics
Humanizing Immersive Tech
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