Aaron Fowowe

Aaron Fowowe - Curatorial Rationale

For my exhibition selection, I decided to match my theme of self discovery and journeying, and went over all the pieces I've achieved in finishing, and the ones I'm most proud of. I feel as if they show the true highlight of my journey through art making and my forthcoming evolution.


Since the beginning of the year I've been following an ever evolving theme of adventure, self discovery and evolution. It's been a harrowing but rewarding journey, and my art skills have evolved along with this journey. Showcasing my best work in terms of realistic human computer generated imagery, I continued to progress in making them as absolutely real as possible while maintaining a stylistic flair of my own.


I spent notably more time on my Rain animation test. As animation is a hugely time consuming process, there was tons of preparations to do, and several hours of backbreaking work. My animation process is in line with most processes in animation itself and the animation industry as a whole.


I usually start with blocking, planning out the key poses of the animation, after filming reference of the exact motion I want. I then move onto blocking+, which is adding more key poses to the animation to get a better idea of what the final motion will look like. Lastly, I do a spline pass, which is mainly making the animation smooth and nuanced. I also adjust the frames to take into account spacing, timing, and arcs.


The animation in all was an exploration of my skill and improvement, lining up with the theme of self exploration and discovery that I've been following for so long.


For my more realistic art pieces, I spent a year developing a digital human pipeline while studying human anatomy and what makes us, well, human. I took into account several attributes and applied them to my art pieces to make sure they looked as real as possible. But at the same time, I wanted to add a stylistic flair to the images that would make them mine. That was one of the biggest challenges and milestones in my journey of self discovery as an artist.


I researched lighting and toyed around with exaggerating the proportions slightly to feel slightly not human, but not to the extent where we'd reach the uncanny valley. After many unsuccessful attempts I realized if I wanted to make these art pieces mine, and have my trademark on them. I wanted to really make them pop, and have striking visual language on said images.


Mainly for my "Different Colors" art pieces, I heavily experimented with lighting and made it my goal to have it become one of the center focuses of the pieces. I also experimented heavily with the visual language of the pieces. When you look at the series, they all change perspective, as if it's a turnaround of the character. It's seeing different sides of the same person, while that same person is also expressed as different people. It showcases that we are not just one thing on the inside, but rather complex, deeply complicated individuals with more sides and dimensions than we let on. The lighting and the characters themselves heavily push this message.


When I think about my theme of self journeying and discovery. These pieces come to mind, as they are the hallmarks in my journey as an artist. They are checkpoints, milestones, that I reach and improve on. This is only the beginning. This exhibition is my evidence of such. When people come to view my work, I want them to feel like they are going on this journey with me. I want them to feel the passion and time I put into the work as they go through my pieces. My goal for this exhibition is for it to feel like a bright path that ascends.



Aaron Fowowe

Different Colors (November 2020)

Digital Software - Blender and Photoshop

16x20 in

This is a part of a series of portraits representing people of different races, ethnicities, and backgrounds in the same clothing, sort of representing how we are different but also the same. To make the piece, I studied a multitude of figures and the human anatomy to make sure the images didn't look uncanny, as they are 3D CG models, not real people. Ultimately my goal for the series was to solidify the theme that together we are one, no matter who we are on the inside.



Aaron Fowowe

Different Colors #2 (November 2020)

Digital Software - Blender and Photoshop

16x20 in

This piece, a part of the Different Colors series, fixates on another view of the “same person” represented in the series. A different ethnicity, as well as a different background, but in the context of the artwork and the series itself, it’s still the same person. That’s ultimately the goal and intention of my series. We’re all the same.

Aaron Fowowe

Different Colors #3 (November 2020)

Digital Software - Blender and Photoshop

16x20 in

This last piece in the series of Different Colors portraits fixates on what seems to be a different person, hair, skin tone, and complexion, but still maintains the same outfit and space the previous interpretation took up, this last pieces wraps up the series, and reinforces my theme and intent of the message, no matter who we are outside, we are the same, we are all people, compassionate, beautiful beings.



Aaron Fowowe

Unnamed (January 2020)

Digital Software - Blender and Photoshop

16x20 in

This is a portrait I did in my free time, it’s mainly just a girl sitting, softly lit by a few digital lamps I put into the scene, to make this, I studied some figures and used the digital human creation software used for my previous works to put together a human base which I edited and finished up in Blender. No post was done on this image.



Aaron Fowowe

Kelsey (December 2020)

Digital Software - Blender and

Photoshop

16x20 in

This is a character portrait for a comic I was working on, I wanted to show what type of character she was based on her hair and expression, calm and collected but secretly adventurous. To craft this, as explained in my previous works, I sketched out concepts of the character, then used the digital human creation software to assemble the character herself, I then brought her over to Blender and finished up with the lighting and background. No post was done.

Aaron Fowowe

KODAK (January 2021)

Digital Software - Blender and

Photoshop

16x20 in

This is a proof of concept poster I did for a possible miniseries I’d like to write for television one day, to achieve this, I used the same digital human creation technique that I've utilized in my previous pieces, only I played around HEAVILY with lighting and did copious amounts of post color grading

in Photoshop. I used heavy contrast to show how mysterious and almost alien the character was.



Aaron Fowowe

D@EMONS (January 2021)

Digital Software - Blender and Photoshop

20x30 in

This is concept art for a potential visual novel (video game) I’d like to make one day, about a hacker who gets entagled in things way beyond her control.


For this process, I employed the same use of the digital human tools I used for my previous pieces, I did very simple and soft lighting to showcase the character. There was no post work done on the character, in Ps, I used the text tool and a sine generator on the text to create the data mosh effect.

Aaron Fowowe

Rain Animation Test (January 2021)

Digital Software - Blender

This was a simple animation to test my skills and see my improvement as I continue to study character animation. For this process, I filmed a reference of myself doing the movement, then blocked out the movement (created the key poses) and then splined them together (making the animation look smooth), then lit and rendered. All done in the software Blender, no additional post work.