Toads
Toad Lore
Toads are divided into three castes; nobles, warriors and slaves
The following information about toads can be obtained with a successful Nature check.
DC 15: Toads live to make war. A typical tribe includes a mixture of sizes, with the mightiest holding the title of warchief. Larger toads serve as elite warriors and smaller ones work as scouts, infiltrators and slaves.
DC 20: A toad has little tolerance for talk and resorts to conversation only if the advantage of doing so is apparent. Toads once had an empire which fell to internal strife and interference from slaadi. Meetings between toads from different tribes turn violent if members aren't restrained. The disintegration of toad power led to widespread and diverse sorts of tribes.
DC 25: Toads developed mundane and magical methods for taming and breeding dire toads as guards, mounts and beasts of war.
DC 30: Slave caste toads that reach the age of 25 acquire a voracious appetite and if able to sate this hunger they go into a regenerative state and begin to grow in size. But they also become violent dumb asses and will eat just about anything, including other toads. These Elder Toads that live long enough go through the regenerative phase again when they reach 100, if allowed to gorge themselves for a month they grow even larger.
Slave Caste Toad Lore
A character knows the following information with a successful Nature check.
DC 15: Slave caste toads are cowardly and tend to retreat or surrender when outmatched. They are fond of taking slaves and often become slaves themselves.
DC 20: Slave caste toads sleep, eat, and live in stinking, soiled lairs riddled with simple traps designed to snare or kill intruders. Only a leader has private chambers.
Dire Toad Lore
A character knows the following information about Dire Toads with a successful Nature check.
DC 15: Dire Toads hunt in packs and croak and use body language to communicate. They are used as guards, mounts and pack animals by toads.
Toad Racial Traits
+4 Strength, +2 Dexterity, +2 Constitution, -2 Charisma
Medium
Speed: Base speed of 30 feet.
Darkvision 60 feet
Scent
+3 Natural Armor
Mixed Blood: Count as goblin, fey and toads for any effect related to race.
Stalker (Ex): Perception and Stealth are always class skills
Sneaky: +4 racial bonus on Stealth checks
Languages: Toad. Those with high Intelligence scores can choose any of the following: Common, Giant, Sylvan and Undercommon.
Noble Toad Racial Traits
+2 Dexterity, +2 Constitution
Medium
Speed: Base speed of 30 feet.
Darkvision 60 feet
Mixed Blood: Count as goblin, fey and toads for any effect related to race.
Sneaky: +4 racial bonus on Stealth checks
Languages: Toad. Those with high Intelligence scores can choose any of the following: Common, Giant, Sylvan and Undercommon.
Slave Caste Toad Racial Traits
–2 Strength, +4 Dexterity, –2 Charisma
Small: Toads are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Fast: Toads are fast for their size, and have a base speed of 30 feet.
Darkvision: Toads can see in the dark up to 60 feet.
Skilled: +4 racial bonus on Ride and Stealth checks.
Languages: Toads begin play speaking Toad. Toads with high Intelligence scores can choose any of these bonus languages: Common, Giant, Sylvan, Undercommon.
Mixed Blood: Count as goblin, fey and toads for any effect related to race.
Elder Toad Racial Traits
+4 Strength, +2 Constitution, -4 Intelligence, -2 Charisma
Large: -1 penalty to AC and -1 on attack rolls.
Speed: Base speed of 30 feet.
Darkvision 60 feet
Scent
+3 Natural Armor
Mixed Blood: Count as goblin, fey and toads for any effect related to race.
Languages: Toad. Those with high Intelligence scores can choose any of the following: Common and Giant.
Blue Toad Racial Traits
+2 Dexterity, –2 Strength, -2 Charisma
Small: +1 AC, +1 on attack rolls and a +4 on Stealth checks.
Speed: Base speed of 30 feet.
Darkvision 60 feet
Naturally Psionic: 1 bonus power point at 1st level.
Mixed Blood: Count as goblin, fey and toads for any effect related to race.
Sneaky: +4 racial bonus on Stealth checks
Bow-legged: +4 racial bonus on Ride checks
Languages: Toad. Those with high Intelligence scores can choose any of the following: Common, Giant, Sylvan and Undercommon.
Haman (Half-Toad) Racial Traits
+2 Strength, +2 Wisdom, –2 Intelligence
Medium
Normal Speed: Base speed of 30 feet.
Darkvision 60 feet
Weapon Familiarity: Proficient with greataxes and falchions.
Ferocity: Diehard as a bonus feat.
Mixed Blood: Count as goblin, fey and toads for any effect related to race.
Languages: Common and Toad. Those with high Intelligence scores can choose any of the following: Abyssal, Draconic and Giant.