POTA

Planet of the Apes

Ape Man (Gorilla) CR 4

XP 800

N Large montrous humanoid

Init +2; Senses darkvision 60, low-light vision, scent; Perception +8

 DEFENSE

AC 14, touch 11, flat-footed 12; (+2 Dex, +3 natural, –1 size)

hp 26 (3d10+6)

Fort +7, Ref +5, Will +4

 OFFENSE

Speed 30 ft., climb 30 ft.

Melee 2 slams +11 (1d6+10)

Space 10 ft.; Reach 10 ft.

 STATISTICS

Str 27, Dex 15, Con 14, Int 10, Wis 12, Cha 9

Base Atk +3; CMB +12; CMD 24

Feats Great Fortitude, Skill Focus (Perception)

Skills Acrobatics +6, Climb +20, Perception +8, Survival +7

ECOLOGY

Environment warm forests

Organization solitary, pair, or troop (3–12)

Treasure none

Animal Blood (Ex): A manimal counts both as an animal and a humanoid for the purpose of spells, abilities, and effects that specifically affect animals.

An adult male ape man is 8 feet tall and can weigh as much as 400 pounds. While generally shy and peaceful creatures when left to their own business, ape men are territorial and become highly aggressive when provoked.

Ape Man (Chimpanzee)     CR 2

XP 400

N Medium montrous humanoid

Init +2; Senses darkvision 60', low-light vision, scent; Perception +8

 DEFENSE

AC 15, touch 14, flat-footed 11; (+4 Dex, +1 natural)

hp 20 (3d10)

Fort +5, Ref +7, Will +4

 OFFENSE

Speed 30 ft., climb 30 ft.

Melee 2 slams +9 (1d4+7)

Space 10 ft.; Reach 10 ft.

 STATISTICS

Str 24, Dex 19, Con 10, Int 10, Wis 12, Cha 9

Base Atk +3; CMB +10; CMD 24

Feats Great Fortitude, Skill Focus (Perception)

Skills Acrobatics +8, Climb +19, Perception +8, Survival +7

ECOLOGY

Environment warm forests

Organization solitary, pair, or troop (3–12)

Treasure none

Animal Blood (Ex): A manimal counts both as an animal and a humanoid for the purpose of spells, abilities, and effects that specifically affect animals.

Ape Man (Orangutan)     CR 2

XP 400

N Medium montrous humanoid

Init +2; Senses darkvision 60', low-light vision, scent; Perception +8

 DEFENSE

AC 15, touch 14, flat-footed 11; (+4 Dex, +1 natural)

hp 13 (3d10)

Fort +5, Ref +7, Will +2

 OFFENSE

Speed 30 ft., climb 30 ft.

Melee 2 slams +9 (1d4+7)

Space 10 ft.; Reach 10 ft.

 STATISTICS

Str 25, Dex 19, Con 10, Int 10, Wis 12, Cha 9

Base Atk +3; CMB +10; CMD 24

Feats Great Fortitude, Skill Focus (Perception)

Skills Acrobatics +8, Climb +19, Perception +8, Survival +7

ECOLOGY

Environment warm forests

Organization solitary, pair, or troop (3–12)

Treasure none

Animal Blood (Ex): A manimal counts both as an animal and a humanoid for the purpose of spells, abilities, and effects that specifically affect animals.