Forsaken Elves
The Divine War claimed many casualties, including the god of the elves of Termana. With his death, the elves lost their immortality, their purpose and their future. They became forsaken.
Forsaken Elves
Forsaken elves, a name used for the remnants of the high elven race by outsiders, are a rare sight on Ghelspad, due to the fact that their primary home is on the continent of Termana. Unlike the wood elves of Ghelspad, the high elves worshipped a demigod before the Divine War. They favored arcane magic over the titan-oriented practices of druids, and were known as fierce and proud warriors and wizards. The Divine War changed all of that, however, as their patron was killed and the elves themselves were infected by the titan Chern with an insidious disease. The malady persists to this day and corrupts the elves’ offspring, killing them within days of being born.
Despite the tragedies afflicting their race, forsaken elves retain a noble bearing, and carry themselves with a dignity and, some say, an arrogance utterly lacking in the other races of the Scarred Lands. Their culture is known for its wealth and magical might. Most forsaken elves dress in fine robes and tunics of a sort that puts human garb to shame, and do their best to ignore the goings-on of other races.
Standard Racial Traits
Ability Score Modifiers: Forsaken Elves are nimble, both in body and mind, but their form is frail. They gain +2 Dexterity, +2 Intelligence, and –2 Constitution.
Size: Forsaken Elves are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Forsaken Elves are Humanoids with the elf subtype.
Base Speed: Forsaken Elves have a base speed of 30 feet.
Languages: Forsaken Elves begin play speaking Common and Elven. Forsaken Elves with high Intelligence scores can choose from any non-secret language. See the Linguistics skill page for more information about languages.
DEFENSE RACIAL TRAITS
Elven Immunities: Forsaken Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
FEAT AND SKILL RACIAL TRAITS
Keen Senses: Forsaken Elves receive a +2 racial bonus on Perception checks. A forsaken elf who merely passes within 5 feet of a secret or concealed door is entitled to a Perception check to notice it as if she were actively looking for it. A forsaken elf's senses are so keen that she practically has a sixth sense about hidden portals.
MAGICAL RACIAL TRAITS
Chern's Curse: Very few elves today are of adventuring age. Most of the younger generation died in the Divine War, and those who survived have found themselves unable to bear healthy children. As a result, forsaken elves typically begin play as middle-aged or older characters (175 years old) and must be at least 150 years old.
Curse of the Forsaken: Forsaken elves have lost their ties to their deity, and consequently may not advance very far as clerics. Regardless of clerical class level, they may never cast spells above 2nd level. A very few forsaken elves have turned to the worship of other deities and receive spells from them, these are outcasts from elven society, and are viewed as disrespectful at best, and heretics at worst. .
OFFENSE RACIAL TRAITS
Weapon Familiarity: Forsaken Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
SENSES RACIAL TRAITS
Low-Light Vision: Forsaken Elves can see twice as far as humans in conditions of dim light.
Random Starting Age
148 years+2d100 (150-348)
Wealth: Forsaken elves are typically wealthy and begin play with +50% more gold. In addition, they may select one masterwork weapon or suit of armor.