Editorial Committee (2024): Rosario Neyra, Buhan Guo, Rebecca Shaw, Tallulah Buckley
Reviewing Research on Simulation Games in Second Language Vocabulary Learning: Potential, Evidence, and Future Directions
1–5
Sultan AlThebi
First published: 23 April 2024
Abstract
This paper explores the potential of digital simulation games for enhancing second language (L2) vocabulary acquisition. After defining key concepts like digital game-based language learning and simulation games, the paper examines rationales for using simulation games to enrich vocabulary knowledge. Reasons include abundant contextualised interaction, multimodal input, and a safe environment enabling hypothesis testing. The paper then reviews previous research on simulation games’ impacts on various aspects of vocabulary acquisition. Studies suggest games can increase motivation, retention, and transferability compared to traditional methods, but limitations exist around generalisability and assessment. While some studies checked long-term retention or vocabulary usage in new contexts, none evaluated both these indicators alongside pre/post-testing. Thus, a gap persists in concurrently examining if simulation games can improve lasting vocabulary retention and versatile application. This paper calls for additional research thoroughly investigating simulation games’ capacity to enhance well-rounded vocabulary learning using multiple measures over time. Such research findings could strengthen the promising role of purposeful digital games within language instruction.