Ian Taylor

As Natural As Breathing

I've been making art since I was basically in diapers. While the other toddlers around me would spend their hours munching on megablox, I'd sit quietly in my shabby little corner and summon some daycare demons. Yeah, I was that kid.

I was always sort of a weird fellow. But hey, maybe that's just my destiny. If it means I can make a life out of my dreams using a pen and some paper, I'm pretty cool with that.

Because drawing, for me, is just as natural as breathing. It's creative cardio. It energizes me, gives me something to look forward to in my day. Perhaps, it's even my reason to wake up at all.

For the longer I've gone without drawing - the longer I've prioritized following other career's trajectories instead of launching my own - the more I've realized just how utterly meaningless my life is without some art in it. It really is breathing to me. Because I'm constantly gasping for it when it's gone.

Within this (admittedly pretty thick) skull cradles an ocean of imagination. But for far too long, I've been a fish out of water. I think it's time I dive head-first into those creative depths, without wrestling the tide; I think it's time I finally make my arrival.

Oh, my bad; I'm just thinking out loud. I'm breathing with my mouth open again.






Dirge!

So, pretentious metaphorical ramblings aside, welcome to "Dirge!" (A.K.A my Sustained Investigation (A.K.A my Concentration, but CollegeBoard doesn't like me using that word)).

Dirge explores the fundamental elements of character and monster design - including shape language, integrating symbology, color language, gesture, and both drafting and evolving designs - using demons for subjects. The demons used as reference are cited from Collin De Plancy's Dictionnarie Infernal, an encyclopedia and guide for the Christian-Hell's many fiends and spirits.

I hope this investigation can be an educational experience for any aspiring artist or doodling hobbyist who would like to know more about and improve upon their character design process.

After all, characters are the vehicles through which stories are told, and building them iconic, expressionate, and/or symbolically meaningful designs can enhance those stories immensely. So, enjoy:)



Eurynome (You-ree-gnome)

Once considered the Greek mother of Titans, Eurynome's presence in mythology spans across millennia. However, despite her Greek roots, Eurynome's existence can be found in Christian Demonology.

According to De Plancy's Dictionnarie Infernal, Eurynome is described as a "superior demon" and "prince of death," who wears a "fox skin" to hide numerous "sores covering his body," and who feeds on "carrion and dead bodies."

So, quite the specific illustration. But we won't let it stop us from testing our creativity; let's see just how far we can go depicting this demonic version of an old character!

The first step in building our Eurynome is to pick out a reference to use in our character creation. Let's write some notes about the components of the reference design.

I first decide to make Eurynome female, to reference her gender in Greek mythology.

Take a moment to notice how I break down the original depiction.

I try identifying the major shapes - or shape language - comprising the design. This step is important because it helps me determine the personality of the character.

Circular shapes express innocent and endearing qualities. Squarish shapes express strong and supportive qualities. Triangular shapes express cunning, intelligent, and dangerous qualities.

When present together, the proportions of these shapes and their placement relative to one-another determine the personality.

Searching, I find that Eurynome has a circular, arched back, a predominantly rectangular torso, and a series of sharp triangles making up her head.


Now, we come to the next stage of designing a character: applying observations and notes into sketches.

Given Eurynome being a detritivore, - a creature that eats decomposed remains - I chose to give her an avian, vulture-like face composed of sharp, triangular features as observed earlier.

I also decide to dress Eurynome in a body bag, rather than fox skin, as it better symbolizes the themes of death that run through her character.

I continue to take notes as I figure out elements to keep, change, or discard.

In the final draft, I choose to preserve and alter previous design choices.





For example, I decide to render ripped threads and tears in the body bag to increase the intensity of its presence with sharper shapes.

Additionally, to even further reinforce the themes of death in the character, I append a ribcage onto her, modeled after fish bones, alongside sinewy fins protruding out from her shoulders. She... swims, through the air.

Eurynome embodies fear and anxiety of death. As well as how, sometimes, one can rob the joy from their life when they only focus on its end.

Agares (Ah-gare-reez)

Agares is the second demon in De Plancy's work, and is a duke of Hell. He appears as a "fair old man riding a crocodile" and carries a "pigeon on his fist." He "teaches languages," and can even "cause earthquakes."

In my Agares redesign, I aim to combine him with the rest of his pets, and compose his shape language from mainly large squares and rectangles. The lower half of his crocodile body is designed after a royal palanquin, with extra legs carrying him instead of servants.

Agares towers over the landscape as the duke he is. But he's drunk from power. He is a ravenous, mad beast. The green lines stretching across his body represent his chaotic nature. The red eye-spike motif represents his insanity, and blindness to his earthquake-causing stampedes.

Haboraym (Hay-Bore-aim)


The Dictionnarie Infernal cites Haboraym as the twenty-third demon, who is described as appearing with "three heads" (a handsome man, a serpent, and a cat) alongside riding a second serpent.

He sets castles and cities on fire, but also "makes men witty" and will always "answer truthfully" to questions.

This is strange. Haboraym appears to be a self-contradiction. He is very violent and destructive, yet appears civil and genuinely mild-mannered when approached.

It appears to me, that perhaps his human face represents his societal ego, his cat face represents his innocence, while the viper represents his shadow - or the darker and more violent aspects to his psyche.

At least, that's what I gather in these notes. Let's see how these can be applied!











In my notes for Haboraym, I play with combining the different heads he possesses, alongside turning the cat's head into a child's one, as it makes more sense in symbolizing innocence. I also firmly decide upon his color scheme:

Gold for his human face, as gold is highly valued in society. Blue for his child face, as blue is often associated with boyhood. And red for the viper, which is pretty obvious as to why.



In my first formal piece for Haboraym, I choose to depict him quoting a comical line a close friend of mine came up with.

This version of Haboraym is depicted in a distinctly comic-book-esque style as more of a wacky villain than a violent demon, reinforcing the notion that he has an innocence to him despite the gigantic, sharp, crimson gauntlet he wears in representation of the viper.

But since Haboraym is, of course, multifaceted, I decide to showcase his more violent predilections here. I render him in a more realistic style as I round out the previously sharp edges to make him appear more grounded.

The red vermin/viper aspect of him is much stronger in this piece as he also wears a more aggressive expression.

Here is my final design for Haboraym. He is a walking contradiction, with the arm of an unsightly beast, and the wing of a gentle fairy. He is a master of all the tangled and chaotic aspects to his own mind, and stands at the peak of self-actualization.

These running themes in Haborayms design are heavily based on ideas in Jungian psychology. Would recommend.

Lamia (lam-me-yuh)

Lamia, in the Dictionnarie Infernal, is described as a former "queen of Libya." She is based on the monster "Lamias," which possesses "dragon heads" at the ends of her feet. Strange. Lamia is also known to "split open pregnant women" to "devour the children."

Lovely.

But as grotesque as this may seem, it leaves room for questioning: why would a demon target fetuses? My theory: perhaps she is trying to obtain what she desperately lacks.

A child of her own.









In my depiction of Lamia, she is much less a monster than she is a mourning mother.

She seeks out other women's children to fill a void left within her.

As she commits these heinous acts, the loss of her own child hangs from the back of her mind, both metaphorically, and literally. She is defined by this loss - it animates her into the serpentine monster she is.

The rainbow running down her mouth and onto her chest symbolizes the wasted potential of her breasts and her fertility.

Lamia represents an extremely blatant visual representation of a character's psychology. At times, working with extreme expression before making designs more subtle helps you to identify the foundational elements of the character.

Andras (And-rass)

In the Dictionnarie Infernal, Andras is the sixty-third demon, and is described as having the "head of an owl" atop the "body of an angel." He rides a black dog, and can "slay anyone - enemies, masters and servants."

It is apparent that Andras is pretty dangerous. He can be an assassin, so his sword should also get it's own unique design. Since he has an owl head, his shape language should involve a disproportionately large head compared to the rest of his body.

Additionally, Andras rides a large dog. However, I'm pretty lazy. Let's try our best to combine both of their designs, if we can.












For Andras's design, I consider telling a story, and taking the character in a much more bizarre direction.

In my interpretation of Andras, he was born a diseased, flightless bird. He is innocent and well-meaning, but tragically fated to never walk or fly.

Only through a pact with this dog-like being, wherein if Andras agrees to become an assassin for him, will he will gain a new body.

The doggo - named Kaim - symbiotically merges with Andras below the neck, forming an exoskeleton for Andras to finally walk.

In this final iteration of Andras, he is depicted as an assassin - a bird of prey. He is no longer the chick he used to be.

For this design, the patterning across both the head and body would be extremely important. I choose to differentiate the colors and patterning between them, especially through dotting the body with green diamonds. I want to communicate that these are two separate entities cooperating in tandem.

A lot of the time, backgrounds can also communicate traits about a character. Particularly, in this case, I chose to make it a tangled, chaotic web to communicate Andras's conflicted mind, as he is now entangled in a new, deadly career.

Pheynix (fay-nicks)

Pheynix is the thirty-seventh demon in De Plancy's work, and is described as a "great marquis" who takes the form of a "phoenix" and, strangely, possesses the "voice of a child." He also speaks "marvelously of all wonderful sciences," and is "a poet, good and excellent."

From this information, we can gather than Pheynix is a gentle soul. He must have quite the big brain to know of all sciences. He must also be quite creative, sensitive, and perhaps wise, to be a poet as well.

But more than that, the significance of the mythological phoenix must not be ignored. Phoenixes symbolize the cyclic nature of life, as embodied in their immortality generated through constant death and rebirth. Therefor, this design attempts at representing both life and death, with lively colors juxtaposing skeletal, deathly symbology.

And, as an evolution of the previous Pheynix design, this one here depicts the demon undergoing his reincarnation.

During this process, Pheynix rapidly ages and falls apart, as the wing-like cloak he wears begins to unravel.

Pheynix is entering into a new era of his life, welcoming the death of his current self so that it may usher in a better future for him as a changed being, no longer burdened by his previous bad habits. This is a victory.

Beyond surface-level physical characteristics, more abstract, emotional depictions of characters work even better in expressing their personalities and beliefs.

Amon (eh-men) & Amy



In the Dictionnarie Infernal, De Plancy identifies Amon as the seventieth demon, who takes the form of a "wolf with a serpents tail" (alternative sources also cite Amon as having a crows beak as well) who "vomit flames."

And speaking of flames, Amy - the fifty-eighth demon - is literally a pillar of fire. She is also knowledgeable in "astrology" and the "liberal arts."

So, we have two demons with a running theme of flames. Let's see just how we can combine them and capitalize on that fiery design motif!





Here, we can see my attempts at personifying these demons as I extend my design notes and festoon them with little doodles.

Small, quick and super-simple sketches that add expression and render the most basic shapes of the characters are really helpful. You don't have to make a masterpiece right away.

Towards the bottom of the page, I begin figuring out the design, as I conclude that Amon should have a fiery cape, with Amy being attached to it. I also decide to make them lovers, as well as an overall embodiment of anger. That will be the emotion I must convey in my final draft.












In the final piece, Amon and Amy become a symbol for a fiery, passionate, and toxic, relationship.

Amon sits, contorting in frustration, as Amy - physically attached to him - hangs over him as a literal weight on his conscience. He is the demon not of loud anger, but quiet resentment. He is a mad dog.

To further illustrate this frustration, I choose to leave the piece itself unfinished. Not only do I think it looks more interesting this way, but it adds to the idea of toxicity and the incompleteness one may feel outside of a relationship.

Amon Alone

Here, we see Amon's physical, and psychological, evolution.


Similarly to Lamia's metamorphosis, we see Amon growing to resemble the monstrous wolf-snake he was originally depicted as.

But what's more, here, Amon snaps. Consumed by his resentment, he devours Amy, attempting to repress his hatred with grief.

However, it is unsuccessful. He can't keep his anger down. That is why he now vomits flames.

Volac (vo-lack)

In the Dictionnarie Infernal, Volac is a "high president of Hell," and is described as appearing as a "child with angels wings," and riding on the back of a "two-headed dragon." He can tell you about the "positions of the planets," as well as reveal "where to find serpents."

Nice, a more chaotic reference. There are many random elements to Volac's design. Creating harmony in his design elements will be a fun challenge.

Once again, we create a reference breakdown for the redesign.

Volac is depicted as a child. So, he must be youthful. He takes the form of an angel. I choose to give him three eyes, as I feel that associates him with having higher knowledge and wisdom as an Angel would.

Additionally, Volac's link with the angels permits him wings. However, these wings should be small, dark and corrupted-looking in order to visually signify his demonic nature.

And considering Volac's apparent knowledge of snake whereabouts, it can be inferred that he is cunning - a hunter. He should be mysterious, and wear a sly expression.


In Volac's final design, I choose to highlight his prestige as a President of Hell by making him quite top-heavy.

His sharp, triangular face signals a dangerous personality, juxtaposed by more a more circular, rounded torso that expresses his agreeableness as a leader. He is not beyond sense.

The two tendrils flowing off his wings are visual callbacks to the twin-headed dragon he traditionally rides. I also integrate the dragons green color scheme into Volac's own form.

Volac's body is largely modeled after Japanese kimono dresses, and lends some simplicity and gracefulness to his design. As a President, he has an image to uphold, after all.

Volac is a hunter of snakes, spies and assassins who threaten his people.

Additional Pieces

Coinciding my demonic pieces, I have also crafted a couple of other, unrelated works that I believe also demonstrate my character design process. Here, I depict two mutants for my best friends - Sam Church - and his story.

Notice not only the physical, but stylistic, differences between subjects. The linework is very jagged and aggressive for the male, and much smoother and simpler for the female. They also both carry the design motif of being covered in veins to link them as mutants.

Twin Joker Drawing (As a gift For the Same Best Friend:))

In this version of the Joker, I attempt depicting a rehabilitated, Mr. Rodgers-esque Joker - or Arthur - who is now a positive figure for the world.

Note how here, I try using shape language to express this. This Joker is big, blocky. He's composed mainly of squares and rectangles, with some curves here and there. These stronger shapes are meant to convey his more supportive role in society.

In this version of the Joker, I now aim to convey his more twisted, wild and anarchistic nature as a villain.

Here, I try using sharper, more triangular shapes - especially for the face - to communicate his underhanded, devilish mystique.

There are also many rounded shapes, but the proportions of these shapes are much more wild, especially with the arms and legs compared to the clothing. This reinforces Joker's chaotic and unpredictable nature, as even the shapes composing him don't fit together.