Resources: ~ KHANacademy/hour-of-code ~ Scratch.mit.edu/ ~ Hourofcode.com/ca/learn ~ Tinkercad/codeblocks ~ Makecode.microbit.org/ ~
Grade 1: Students investigate instructions and their influence on actions and outcomes.
How can we follow and create instructions?
•https://childdevelopment.com.au/areas-of-concern/understanding-language/following-instructions/
Grade 2: Students apply creativity when designing instructions to achieve a desired outcome.
How can creativity be used to ensure that instructions lead to the desired outcome?
Grade 3: Students investigate creativity and its relationship to computational thinking.
To what extent is creativity related to contributions in science?
• https://www.google.com/search Following directions worksheets pdf
Grade 4: Students investigate & apply design in the context of computer science and technology.
How can design resolve a problem?
Grade 5: Students create and justify a design that could be used by a human or machine to address a challenge.
In what ways can design be used to help achieve desired outcomes or purposes?
Grade 6: Students explore computational artifacts through the use of design and abstraction, and describe impacts of computers, coding, and technology.
In what ways are abstraction, design, and coding related?
• https://www.educative.io/answers/what-is-abstraction-in-programming
Grade 8: Mechanical Systems (D)
Grade 9: Electrical Principles & Technologies (D)