2 + 3 * 4 - 6
14 / 7 * 2 + 30 / 5 + 1
(12 + 3) / 4 * 2
(238 % 10 + 3) % 7
(18 - 7) * (43 % 10)
2 + 19 % 5 - (11 * (5 / 2))
813 % 100 / 3 + 2.4
26 % 10 % 4 * 3
22 + 4 * 2
23 % 8 % 3
12 - 2 - 3
6/2 + 7/3
6 * 7 % 4
3 * 4 + 2 * 3
177 % 100 % 10 / 2
89 % (5 + 5) % 5
392 / 10 % 10 / 2
8 * 2 - 7 / 4
37 % 20 % 3 * 4
17 % 10 / 4
2 + 2 + 3 + 4
"2 + 2 " + 3 + 4
2 + " 2 + 3 " + 4
3 + 4 + " 2 + 2"
3. In physics, a common useful equation for finding the position s of a body in linear motion at a given time t, based on its initial position s0, initial velocity v0, and rate of acceleration a, is the following:
s = s0 + v0 t + ½ at2
Write code to declare variables for s0 with a value of 12.0, v0 with a value of 3.5, a with a value of 9.8, and t with a value of 10, and then write the code to compute s on the basis of these values. At the end of your code, print the value of your variable s to the console.