Think about how you shuffle a deck by hand. How well do you think it randomizes the order of the deck?
We're going to work on creating permutations of a deck's cards that appear to be random sequences. It is important that each permutation has an equal chance of occurring. You'll use Math.random to get random-esque numbers.
Here are a few possible ways to shuffle:
/**
* This class provides a convenient way to test shuffling methods.
*/
public class Shuffler {
/**
* The number of consecutive shuffle steps to be performed in each call
* to each sorting procedure.
*/
private static final int SHUFFLE_COUNT = 1;
/**
* The number of values to shuffle.
*/
private static final int VALUE_COUNT = 4;
/**
* Tests shuffling methods.
* @param args is not used.
*/
public static void main(String[] args) {
System.out.println("Results of " + SHUFFLE_COUNT +
" consecutive perfect shuffles:");
int[] values1 = new int[VALUE_COUNT];
for (int i = 0; i < values1.length; i++) {
values1[i] = i;
}
for (int j = 1; j <= SHUFFLE_COUNT; j++) {
perfectShuffle(values1);
System.out.print(" " + j + ":");
for (int k = 0; k < values1.length; k++) {
System.out.print(" " + values1[k]);
}
System.out.println();
}
System.out.println();
System.out.println("Results of " + SHUFFLE_COUNT +
" consecutive efficient selection shuffles:");
int[] values2 = new int[VALUE_COUNT];
for (int i = 0; i < values2.length; i++) {
values2[i] = i;
}
for (int j = 1; j <= SHUFFLE_COUNT; j++) {
selectionShuffle(values2);
System.out.print(" " + j + ":");
for (int k = 0; k < values2.length; k++) {
System.out.print(" " + values2[k]);
}
System.out.println();
}
System.out.println();
}
/**
* Apply a "perfect shuffle" to the argument.
* The perfect shuffle algorithm splits the deck in half, then interleaves
* the cards in one half with the cards in the other.
* @param values is an array of integers simulating cards to be shuffled.
*/
public static void perfectShuffle(int[] values) {
/* *** TO BE IMPLEMENTED IN ACTIVITY 3 *** */
}
/**
* Apply an "efficient selection shuffle" to the argument.
* The selection shuffle algorithm conceptually maintains two sequences
* of cards: the selected cards (initially empty) and the not-yet-selected
* cards (initially the entire deck). It repeatedly does the following until
* all cards have been selected: randomly remove a card from those not yet
* selected and add it to the selected cards.
* An efficient version of this algorithm makes use of arrays to avoid
* searching for an as-yet-unselected card.
* @param values is an array of integers simulating cards to be shuffled.
*/
public static void selectionShuffle(int[] values) {
/* *** TO BE IMPLEMENTED IN ACTIVITY 3 *** */
}
/**
* Apply your own shuffle strategy to the argument.
* @param values is an array of integers simulating cards to be shuffled.
*/
public static void myShuffle(int[] values) {
/* *** TO BE IMPLEMENTED IN ACTIVITY 3 *** */
}
}