I learnt that making a game to teach people about Taiwan's history has a lot of ways and our group chose to let players answer questions so they can find out the truth and discover it by themselves. I also gained a lot of knowledges in working with different kinds of people. This is a great experience in doing and learning something I have never done before. I brainstormed the settings and background of the game. I did the purple and pink boxes in the screenshot below.
I have learnt that Taiwan's aboriginal people have faced many challenges and how it affected their land and rights in the past. My goal of making this game is to tell the players what they have been through, how we can prevent these from happening again, and last but not least, what can we do to protect the aboriginal people's right and freedom. I have also understand more clear in my role, and can work with my teammates better. I summarized and worked on the game setting parts in the screenshot below.
In our third outline, we designed a game about migrants. I learnt so many things including the unfairness and discrimination they face every day and I never thought that this might happen even in modern society. I had a immigrant non-citizen aunt in my home before and I can feel that I specially want this game to work and spread the message we would like the players to understand and make a change. I did the feedback organizing and some of the images in the third outline.
This is our group's final outline of our group's exhibition game " The Migrants", we have been working in it for about two weeks and this is the result. I did so much more research and I am currently finished with the game's visualizing slides. I truly believe that making this game can let people who visit our exhibition understand more and share empathy towards the migrants. I really want this to work since the immigrants are facing way to much difficulties and I had an immigrant aunt working in my house so I wish she and all of the other immigrants get the respect and fairness they deserve. I did parts of the research and the slides that appeared.
This is our group's affinity diagram of important and valuable quotes from our individual interviews. I have organized all of them into different themes and deleted some quotes that didn't give out specific advices or ways we could improve it even more. This is the final affinity diagram I made and I hope to make our game fit in more to our goal which is to make players feel empathy towards the immigrants non-citizen and stop the cultural discrimination and overworking etc...... Most of the feedbacks were that we sticked to the driving question well and that we should add more options in the game settings. I did the affinity diagram and talked to Mr. Marchant during class and sure did learnt so much about how to get rid of useless opinions and the ways of organizing them into specific themes.
This is a picture of my group Emerald Frog with the member of me, Emerald, Sherry, and Thomas at the Exhibition place. I am so grateful that I transferred to VIS and had this absolutely wonderful PBL class, I made and learned so so much about immigrants non-citizens, teamwork, and how we can change a society issue as a G9 student. I did an affinity diagram, a concept interview, and a digital game with my teammates and my teachers and visited many websites to gather information. This is a stressful yet beautiful journey I spend so much time, effort, and teamwork with, I am so proud and full of gratitude with how our exhibition came out and I truly wish it could be a few more days.
If I had an another chance to do the entire project all over again, I would make the game a lot more realistic. Since I am more familiar with what we will have to do for the project, I am gonna spend more time on making the game more accurate by giving a real example as the background story or giving out real numbers to make the players and viewers understand more about the situation the migrants are facing so we can reach to the goal of spreading awareness and leading the players to feel more empathy closer. I would also make the game with some animations perhaps so it would be more engaging and entertaining.
I did the topic of immigrant non-citizens as our PBL project because I had an immigrant worker auntie in the past hired by my parents. We treated her like a family member and nobody mistreated her. This is why I never noticed this terrible situation of the migrants until I did researches about it. I would love to show her our game and the reason why we decided on the topic whenever I meet her again. I would also invest more in this topic of other countries' situation. At the very beginning, we actually decided to let the players choose between to works as a migrant worker in Singapore or Taiwan, but then, we couldn't find the difference of the migrant workers' treatment in Singapore and in Taiwan, so we gave up the idea and focused on Taiwan. I decide to do some more research on other countries such as Saudi Arabia and Singapore so if I had a chance, I would probably make an another project about it and create an environment that is more friendly globally.