Space A-Head was a Non-euchlidean VR Game in which the levels were designed to have impossible shapes, allowing the player to walk around in their playspace without ever hitting a wall in real life.
Sadly this project got scrapped due to a lack of programmers and artists.
Roles: Level Designer, Game Designer & Narrative Designer
Project duration: Sept 2020 - Feb 2021 (16 weeks)
Team Size: 12 devs
Engine: Unreal Engine 4