Inktopus: Atlantis is a 3rd person drawing game, where the player has to collect colors by jumping on crabs
Project Roles: Level Designer & Technical Designer
Project duration: May 2019 - Jul 2019 (6 weeks)
Team Size: 8 devs
Engine: Unreal Engine 4
One of the two roles I took on during the production of Inktopus: Atlantis was as a technical designer in order to back up the team's lack of programmers. In this period of time I worked on a camera function that would stay stationary when the player jumps and the jump function.
My role during the project was that of a level designer. The game we were making focused on painting and gathering. This meant we saw the need for a central painting area where the player finds the shape they need to draw, and a compact search area where the player can find the paints they need (gathered from enemies) within 30 seconds. This got me to start looking into mazes since they are extensive and complex, but usually also have a central "hub" like area.
After doing research into mazes I made a big circular maze, ensuring the maze had no dead ends. And an onboarding level that taught the player how to paint, how to erase their paint, and how to collect paint. This level reflected the philosophy of the maze design by using a larger circular painting area that had other routes loop around it.