Objective: Youth will brainstorm ways to use their key findings to change or improve their chosen health problem, and identify stakeholders that may be affected by their solutions.
Warm-Up: Rube Goldberg Exercise (5-10 minutes)
Core Activity: Brainstorm Solutions (60 minutes)
Extension: Mapping Stakeholders (40 minutes)
REVIEW FOR FACILITATORS
Ahead of time: This lesson uses some of the principles of "Design Thinking." Read more here.
For next time: During this lesson students will be brainstorming possible solutions to their chosen health problem. Keep track of these solutions (record them on a piece of butcher paper) for future lessons.