Project Brief
"Catch up! Klogeåge" was made in 4 days for the UNF Game Development Camp 2020.
This is the game for all Klogeåge who expect to get a 12 in their final exam at high school. This game is based on the traditional student drive, and more specifically so that all the students who got 12 in their last exam must run after the cart. The player is the character "clever eye" who unfortunately scored the top mark, and therefore with life as a stake must try to follow his teasing comrades who are partying on the wagon. However, they are kind enough to throw a beer at him every now and then. And as everyone knows, beer is the best fuel for a good run. Therefore, it is up to the player to grab the beers that the comrades throw out to you, and in that way get enough energy to catch the cart. But of course it is not that simple. Since the driver of the student van has chosen to lay down in the middle of the road, it creates major traffic problems, and the cars drive around wildly, and do not take Klogeåge into account. You move to the left on the "A" button, and to the right on the "D" button, and then you have to try to grab as many beers as possible without being run down.
Credits:
Daniel, Samantha, Sarah, Xinru and Nikolaj.
Genre: Casual game
My role: 2D artist
Engine: Unity
Platforms: Windows, Mac
Team size: 5
Duration: 4 days, July , 2020
Concept Art
Formulating concepts:
Create initial concept in collaboration with team members
2D artist:
Create concept arts for level design (road) and character (Klogeåge). Based on the concept arts, create the assets for background enviroments, character and interactable objects.
Create the textures for all the 3D models (beer, car, character etc.)
Create the logo og the game.
Create the arts for the title page of the game.
Create the arts for failed ending screen (run over by a car), successful screen (catch up with the car).