Individual Project
By Xinru Liu Fog
Duration: 3 weeks during June. 2020 - August. 2021
Software: Paint Tool SAI, Photoshop, Illustartor, Blender
A personal project focused on creating the concept art for game design, character and mechanism.
Idea Development
The machenism is the player will control the character cross through the canyon to the top of the mountain. They will constantly be blocked by obstacles, so they have to break a special stone to make the water level rise and carry them cross over it.
I designed the level as a stair form, then I decorated it with natural landforms.
Character Design
Character concept art. In the clothing I refer to the tribal elements in fatasy style, combine with the flowing cloak makes the character easier to integrate into the natural environment.
The settings of character's ability. I designed the character could transform into a bird and fly or into a fish to swim fast in the water, so I designed a series of actions, and then made a 2D animation to show this transform process.
2D Animation & Storyboard
Mechanism
The interactable object. ① The character interacte with the stone. ② She absorb the energy from the stone by the horns on her head to improve her power.
③ Water will pour out of the stone to flood the current area. ④ Water carry the character to a higher place.
The UI of the Stamina Bar
Environment Design
The environment design, where I chose a location in the level to create enviroment from the player´s perspective, also the view that has been submerged in water.
For the destination of the game, I designed a white humanoid tree as the most attention-grabbing object as the landmark of the destination.
Another Individual Project
By Xinru Liu Fog
Duration: 5 hours during June. 2020
Software: Paint Tool SAI
A personal project focused on creating the concept art for game design, character and mechanism.