The Ura inhabit many desert territories around Crecia, mainly throughout the continent of Daedoras and the northern territories of Mirasia. They see themselves as fallen inhabitants of the ethereal city of Ur, who must worship their gods to hopefully gain entry back into the city in their next life.
The Ura are imperialistic and financial.
While Ura population is built greatly from independent kingdoms, city states and nomadic tribes, when empires rise the entire world hears about it, with Ura hegemony spreading far and wide. Through history have imposed their rule over Kokkori, Escorrasi, Caralai, Humans, Bjorsine, Roin and most importantly other Ura
The Ura are hoarders of gold and gemstones, seeking it out where they can and using them in elaborate dress or as offerings to gods and god-kings alike, to grant entry into the holy city of Ur in the afterlife. Their caravans are well protected and traverse the deserts and plains of Crecia, the one place they have a trade advantage over the Escorrasi.
Inhabitants of the Plains and Hayatia
Most Alain regions recognize the rule of Ur and the Matriarch
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Inhabitants of the desert regions and the surrounding areas of the Aqtamani Sea
Many separate kingdoms and tribes
Most numerous of the Ura ethnicities
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Inhabitants of Alboran
Albino Ura, largely separate themselves from the rest of the species and Uran culture.
Caste system
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Inhabitants of the mountains of Rhovacturas
Greatly opposed to the rule of Hayatia and in frequent disputes over Badirah
Warrior nation
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Slavery on small counts was common throughout the species' dominant lands. Khelebian would often make use of slaves for their grunt work in factories, while upper class Alboren and Alain would employ slaves and indentured servants in their palaces. It wasn't until the reformed Ura empire in the 12th Age that an organized slave trade was established.
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Although Rabirro is widely known as being the first major Ura city, it did not exist as it currently does. The site on which Rabirro sits has been occupied for millennia, as far back as history during the first rise of the Ura. However, since then it has undergone many different names and rulers, and has been razed and rebuilt. Although always a center of Ura politics and culture, the city as it is today is unrecognizable to those of centuries ago.
Azar is the star of the plains, having strong control over the plains south of Hayatia. Azar is known for the fierce protection of its assets, and over for its peaceful conduct and relations with neighboring cities. Settled far from the troubles of the desert or the power-hungry Haya crescent to the north, Azar was able to claim control and keep the peace throughout history.
While most Ura power lies inland of Daedoras in the mountains and deserts, Phoedazca stands apart, being one of the few port cities, acting as an important waypoint in a network of roads connecting Ura empires with each other and others off the continent. Phoedazca is notable for remaining fairly neutral in most Ura events, allying with the strongest power at the time. In return, although occupied by numerous nations to claim control of the harbors, the city itself has never been razed and is always held in high regard by those who claim it.
Kasalu marks a notable difference from many other Ura powers as the capital of Rhovacturas, the Khelebian home. The city is a mighty citadel in the mountains, fiercely guarded, and subject to strenuous training on Rhovactura soldiers. Although the Khelebian are secluded in the far west, away from their smaller kin, it allows them the privacy and resources to construct large armies. At its height, the Rhovactura empire was one of the few in Ura history to have spanned multiple continents, expanding far enough south to combat the Bjorsine.
Home to the new Ura order
This garden city towers above the fertile rivers of Alboran, acting as a center of arts and culture for the region.
Espelsor is the capital of Cervia, certainly an outlier of Ura culture. It is the power house of the Cervians, a group of Ura within Forenya forest, living off nature far more than their northern counterparts. The city is consumed by wildlife and nature, the trees and confusing landscape of the forest acting as its only form of protection.
The Lamaerabada is an eternal war between the forces of good and evil. It is one of the largest religious followings across Crecia, believed in by multiple species including the Ura, Escorrasi, Humans, Azwrakki and Khalikar.
The first references to the Lamaerabada date back to the ages of Kishgaraal, the ancient Ura city beneath Dagon before it was conquered, making it one of the oldest religions still in practice.
Although polytheistic, within the Lamaerabada there exists a univeral, supreme god, Zaqahra. Evil exists throughout the universe, but has manifested itself as a singular being, Sharadaa.
Main practices of the Lamaerabada include worshipping gods and deities that will fight in the war when the end of days arrive. Some denominations have conflicts on their beliefs on the nature of the battle, how it will arrive and who will fight among the powerful beings on either side. Some races such as the Escorrasi and Azwrakki believe that exceptional mortals are recruited in the afterlife, becoming holy and all powerful (for whichever side chooses them) and funerals for great leaders are decorated with charms and trinkets attracting either the holy followers of Zaqahra or Sharadaa. Whereas the Ura believe that mortals will never march alongside the deities, and that to suggest that mortals could achieve such greatness insults the nature of the gods, while worship makes them stronger.