In order to create an effective and immersive virtual reality experience in such a short amount of time, I will do large amounts of research to look into the different ways different developers model, texture, and produce in VR. I will research into the different ways audio can be useful in immersing a viewer, how the games pipeline can aid developers in how to efficiently create a video game, how different artists model and texture in blender, and how to effectively create a virtual reality asset.