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Virtual Reality
Home
Research
Audio
3D Software Techniques
Games Pipeline
Game Engine
Traditional Drawing
Aesthetic & Target Demographic
Conclusion
Development
Concepting
Interactive Asset
Focus Group
Sculpt Mode
Development - Environment
Production
Asset
Evironment
Colour and Lighting
Audio
Textures
Unreal Engine
Feedback
Evaluation
More
Home
Research
Audio
3D Software Techniques
Games Pipeline
Game Engine
Traditional Drawing
Aesthetic & Target Demographic
Conclusion
Development
Concepting
Interactive Asset
Focus Group
Sculpt Mode
Development - Environment
Production
Asset
Evironment
Colour and Lighting
Audio
Textures
Unreal Engine
Feedback
Evaluation
Production
After finishing my concepts and sketches, experimenting a lot with blender's sculpting function, I could finally start on my final asset and environment.
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Unreal Engine
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