Morpheus, or "Somnia" as he was known to the Romans, is the Greek personification of humanoid dreams. In Ovid's metamorphoses, he is the son of Somnus (or Hypnos), god of sleep. I think that, when it comes to my statue centrepiece, Morpheus is an appropriate god to look into, as the entire atmosphere of the environment is based around dreams and surrealism.
In renaissance art, Morpheus is depicted with wings, and is generally quite naked (as are most renaissance statues/paintings). In the original Greek statues and carvings, he is depicted a bit older, with curly hair and a beard. In a lot of the renaissance art he is also depicted with a laurel leaf crown, which fits with my original concepts.
Taking these inspirations into consideration, I sketched up a more detail view of the statue's face. I very much like this sketch, and will potentially use it as an actual referance when modelling the statue in blender.
In photoshop, I decided to turn on the mirror function and draw the face completely symmetrical. I think that when I eventually model this statue in blender, I will do this as well. There are several reasons for this; the first is for practical reasons, obviously modelling only one side of the face is a lot easier, and will cut down my workload dramatically. The other reason is because I think it looks a little more surreal and ominous. Obviously, real human faces are not completely symmetrical,
however by modelling the statue like this, it looks a little uncanny, and gives the impression of "perfection" that is often seen in ancient architecture, especially with god-adjacent figures.
I had lots of different ideas in regards to the interactive portion of this statue. I thought that, perhaps, there could be some kind of button on the statue's pedestal, which the player could press in order to trigger the statue's eyes to light up, and make a sort of "glittery" noise. This gives it an air of mystique, and makes it look more celestial, whilst also making the player wonder what the deeper meaning could be.