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Virtual Reality
Home
Research
Audio
3D Software Techniques
Games Pipeline
Game Engine
Traditional Drawing
Aesthetic & Target Demographic
Conclusion
Development
Concepting
Interactive Asset
Focus Group
Sculpt Mode
Development - Environment
Production
Asset
Evironment
Colour and Lighting
Audio
Textures
Unreal Engine
Feedback
Evaluation
Virtual Reality
Home
Research
Audio
3D Software Techniques
Games Pipeline
Game Engine
Traditional Drawing
Aesthetic & Target Demographic
Conclusion
Development
Concepting
Interactive Asset
Focus Group
Sculpt Mode
Development - Environment
Production
Asset
Evironment
Colour and Lighting
Audio
Textures
Unreal Engine
Feedback
Evaluation
More
Home
Research
Audio
3D Software Techniques
Games Pipeline
Game Engine
Traditional Drawing
Aesthetic & Target Demographic
Conclusion
Development
Concepting
Interactive Asset
Focus Group
Sculpt Mode
Development - Environment
Production
Asset
Evironment
Colour and Lighting
Audio
Textures
Unreal Engine
Feedback
Evaluation
Virtual Reality
Rowan Ledgerwood
A digital scrapbook of my process in creating a virtual reality environment in unreal engine, including research, development, production, and evaluation.
Contents
Research
Development
Production
Evaluation
Production Schedule
Production Schedule
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