Vladimir Chavdarov
Tools and Gameplay Programmer
Vladimir Chavdarov
Tools and Gameplay Programmer
"Oh Bugger!" is a singleplayer first-person shooter where you take on the role of a blue-collar mech, exterminating hordes of alien bugs on an infested luxury resort in space.
🔧Engine/Language: Unreal Engine 5, C++
⏳Duration: Sep. 2024 - Jun. 2025
👥Team Size: 21-23
🙋Role: Tools & Gameplay, Tech Lead
💻Contributions: QA Pipelines, Custom Unreal Editor Tools, Extending and Fixing Commercial UE Plugins, Optimization
Owlet is a 3D RTS where you have to expand your town while defending against waves of enemies. The game is made with our custom software Pepi Engine!
🔧Engine/Language: Pepi Engine, C++
⏳Duration: Apr. 2024 - Jun. 2024
👥Team Size: 14
🙋Role: Tools & Gameplay
💻Contributions: Foliage Brush | Terrain-AI Relations | Gameplay & Physics | Serialization | ECS | Cross-discipline Development
Pepi Engine is a custom engine built for RTS games. It includes an editor with an abundance of tools like Terrain Editors, Finite State Machine and Behavior Tree Editors, Custom UI tools and a Custom DX12 Renderer. The Engine was used to make Owlet.
🔧Engine/Language: C++
⏳Duration: Nov. 2023 - Apr. 2024
👥Team Size: 7-8
🙋Role: Tools & Engine
💻Contributions: Terrain Editor | Terraforming & Texturing Tools | Engine Pipelines | ImGui | EnTT | Cross-platform Development
A small personal project where I developed a character sheet for the Fallout TTRPG made by the content creators from Arcane Arcade. I did this to learn more about the ImGui library, get some experience with creating comprehensive tools UI and train my ability to program "on the fly".
🔧Engine/Language: C++
⏳Duration: Dec. 2023 - Jan. 2024
👥Team Size: Solo
💻Contributions: ImGui | Tools UI | On-the-fly Development
Galactic Goo is a monkey ball game set in the vastness of space. You take the role of a slime blob traversing slippery levels while trying not to lose your mass.
🔧Engine/Language: Unreal Engine 5, Blueprints
⏳Duration: Apr. 2023 - Jun. 2023
👥Team Size: 13
🙋Role: Gameplay & Generalist
💻Contributions: Splitting Mechanic | Fan Function Curve | Designer Support
Crystallize is a 2D top-down game, raytraced on the CPU.
🔧Engine/Language: C++
⏳Duration: Feb. 2023 - Apr. 2023
👥Team Size: Solo
💻Contributions: Many Light Sources | Straight and Round Light Obstruction | Reflections | CPU Optimization
A fast-paced 2D RTS where 2 types of space ships battle in an asteroid field. My first project as part in my studies in Breda University of Applied Sciences.
🔧Engine/Language: C++
⏳Duration: Sep. 2022 - Oct. 2022
👥Team Size: Solo
💻Contributions: OOP Development | AI | Game Math