Vladimir Chavdarov
Tools and Gameplay Programmer
Vladimir Chavdarov
Tools and Gameplay Programmer
Galactic Goo is a monkey ball game set in the vastness of space. You take the role of a slime blob traversing slippery levels while trying not to lose your mass.
🔧Engine/Language: Unreal Engine 5, Blueprints
👥Team Size: 13
⏳Duration: Apr. 2023 - Jun. 2023
💻Roles: Gameplay & Generalist | Designer Support
🎮Game: itch.io
During the span of this project, I worked on assisting the designers with developing some of the main mechanics of the game. For instances, I worked on the slime splitting interaction, which is the primary tools for solving puzzles. It is a simple but robust feature that plays nicely with the rest of the product.
Another one of my roles included helping the design team with a fan mechanic that should reduce your mass and blow the character away the less mass they have. My teammates wanted a very specific interaction so I crafted a function that serves that role.
f(x) = 80 * 9^(-5 * x)
where x is the current mass of the character