Vladimir Chavdarov
Tools and Gameplay Programmer
Vladimir Chavdarov
Tools and Gameplay Programmer
My name is Vladimir Chavdarov and I am an aspiring Game Developer with passion for code.
🧑💻I am a C++ Developer, focused on Tools and Gameplay
🎓Currently studying Game Technologies at Breda University of Applied Sciences
✨Has a soft spot for Game Design, TTRPGs and Literature.
💪Currently open for internships starting from September 2025!
Are you in a hurry? Check out my Resume or some of the highlights below:
Pepi Engine is a custom engine built for RTS games. It includes an editor with an abundance of tools like Terrain Editors, Finite State Machine and Behavior Tree Editors, Custom UI tools and a Custom DX12 Renderer. The Engine was used to make Owlet.
🔧Engine/Language: C++
⏳Duration: Nov. 2023 - Apr. 2024
👥Team Size: 7-8
🙋Role: Tools & Engine
💻Contributions: Terrain Editor | Terraforming & Texturing Tools | Engine Pipelines | ImGui | EnTT | Cross-platform Development
Owlet is a 3D RTS where you have to expand your town while defending against waves of enemies. The game is made with our custom software Pepi Engine!
🔧Engine/Language: Pepi Engine, C++
⏳Duration: Apr. 2024 - Jun. 2024
👥Team Size: 14
🙋Role: Tools & Gameplay
💻Contributions: Foliage Brush | Terrain-AI Relations | Gameplay & Physics | Serialization | ECS | Cross-discipline Development
I have always had a soft spot for RTS games and in the past 6 weeks, I had the opportunity to develop a tool similar to WarCraft III's World Editor from 2002. The video above shows the main features of my Map Maker. I managed to make the main terraforming brushes...
In order to develop "Project: Pest Control", a 21-person team had to work in cohesion together on one project. In UE5, one of the most common ways of looking for a specific file is simply using the search bar in the Content Browser. However, when you have dozens or hundreds of, let's say, Blueprints, you can't possibly remember the name of each in order to search effectively. That's why we use prefixes...