Vladimir Chavdarov
Tools and Gameplay Programmer
Vladimir Chavdarov
Tools and Gameplay Programmer
I have always had a soft spot for RTS games and in the past 6 weeks, I had the opportunity to develop a tool similar to WarCraft III's World Editor from 2002. The video above shows the main features of my Map Maker. I managed to make the main terraforming brushes...
During development, we found out that units push each-other a lot. This is normal in RTS games and is not a problem by itself. However, sometimes they pushed each-other into unwalkable tiles which caused them to "get lost". It also caused them to sometimes clip through static objects like buildings, rocks and walls which was not desired...
In order to develop "Project: Pest Control", a 21-person team had to work in cohesion together on one project. In UE5, one of the most common ways of looking for a specific file is simply using the search bar in the Content Browser. However, when you have dozens or hundreds of, let's say, Blueprints, you can't possibly remember the name of each in order to search effectively. That's why we use prefixes...