In the Main Menu, go to Scripting > Run Script..., select *.mzp file and click Open.
Or just drag and drop the *.mzp file into the 3ds Max viewport.
Click Install on Installer Dialog.
After 'Install Successfully' you can assign a keyboard shortcut. Found the tool in:
Customize > Customize User Interface > Keyboard > Category > MxTools > LightPlacerManually Installing
Extract the *.mzp file to #UserScripts found in:
C:\Users\<UserName >\AppData\Local\Autodesk\3dsMax\<ReleaseNumber> - 64bit\ENU\scriptsRun lightplacer.mcr in 3ds Max application found in:
C:\Users\<UserName >\AppData\Local\Autodesk\3dsMax\<ReleaseNumber> - 64bit\ENU\scripts\decalplacer\lightplacer.mcrAfter Installation with no errors, you can assign a keyboard shortcut. Found the tool in:
Customize > Customize User Interface > Keyboard > Category > MxTools > LightPlacerYou can add a button to 3ds Max Main Toolbar by going to:.
Now select LightPlacer and drag and drop to the 3ds Max Main Toolbar.
To delete the button from 3ds Max Main Toolbar, right click on it and go to Delete Button.
To start the LightPlacer tool, you need to click on the button.
The type of license is Node-Locked License, that means a license is for use on one computer, and is tied to that computer Physical (MAC) Address.
When you purchase a gumroad memberships Tier, you need to add in Physical (MAC) Address field your computer Physical (MAC) Addresses in a format without spaces or special characters ("-", ".", ":", etc.).
What is Physical (MAC) Address > Wikipedia
Note: The Physical (MAC) Address field can no longer be changed after you have made the purchase.
The rollout menu consists of two split panels with a minimalist UI with resizable size, and each panel is divided in tow split sub-panels.
Provides features that enable you to efficiently add, select, delete, remove and place lights.
Allows storing lights in a hierarchical list. Here you can view the name, color, intensity, and turn on or off, show or hide, and set the selected light type.
Create and add a new plate to the list if no lights are selected in the list. If lights are selected in the light list, it will create and add a new plate and assign the selected lights to that newly created plate.
With this feature turned on, if you select a light from the light list, it will be selected in the 3d scene, and if you select a light from the 3d scene, then that light will be selected in the light list.
With left mouse click, you delete the selected lights from the light list and from the 3d viewport and with right mouse click you just remove the lights from the light list.
Start place lights using one of the methods selected from the placer tab.
Use color wheel, RGB sliders to dynamically change your light's color, which can be saved into a palette list.
PALETTE List
Use the palette list to store and dynamically change your light's color. You can save the palette colors to an XML file, and then you can load later. With ctrl key or shift key, you can select multiple colors from the palette list.
Load and save a palette file.
Add a new color to palette list.
Remove selected colors from palette list.
The light properties manage object properties for the selected lights or plates. With toggle buttons you can switch to a property and with sliders you can change that property value.
Light : Modifies the intensity, length, height and transform (position, rotation, scale) of the current selected light.
Plate : Modifies the length, width, height and round of the current selected plate.
With toggle on, you can view and modify the selected property value range with the min and the max value.
The placer tab lets you control and determinate haw a new light is creating based on the current selected renderer.
Choose the type, offset and padding of the light you wish to use when you place lights.
You can use one of four different types to place lights: From View, From Selection, From View BBox, From Tool.
From View
It creates a light from the current view. The newly created light has the size proportional with the screen view.
From Selection
It creates auto-oriented lights from different type of selection. If you have multiple selections at the same level, then lights will be created by splitting the selections into groups.
From View BBox
It creates lights using size and orientation by projecting from the current view on the bounding box of selected objects.
From Tool
It creates lights using Placer Tool. Find more on section: Hotkeys used to start LightPlacer Tool under button checked.
Displays the specific studio panel.
Displays the specific hdri panel.
Add a new folder to the list.
Show or hide the folder list.
Remove the folder from list
Display for a larger image representation of a small image from list, intended to make it easier and faster to view.
You can change the size of the thumbnail by moving the splitter bar.
On the left side you will see the file name of the selected item, and with the slider on the right you can change the size of the item's thumbnail.
With mouse over an item, you change the thumbnail image.
With left mouse click on an item in the studio list will create a new light set and add it to the light list. If a plate item is selected in the light list, then the new light set will be assigned to that plate item, and the old lights will be removed. If you want to replace the lights in a plate item with a new studio (light sets), you can select the plate item or a light that is assigned to a plate, and then by clicking on a studio item you can do so.
On the left side you will see the file name of the selected item, and with the slider on the right you can change the size of the item's thumbnail.
With mouse over an item, you change the thumbnail image.
With left mouse click on an item in the HDRI list will assign an HDRI texture to the environment map or in the light textured map slot, depending on the status of the buttons checked.
Hotkeys used to start LightPlacer Tool under button checked.
Left mouse click and drag : will create new light.
Alt key and left mouse click : will delete the selected light.
Left mouse click and drag : over the point gizmo will set the light size.
Shift key and mouse click and drag : will set the light Z offset position.
Left mouse click and drag : over the center gizmo will set the light position.