In the Main Menu, go to Scripting > Run Script..., select *.mzp file and click Open.
Or just drag and drop the *.mzp file into the 3ds Max viewport.
Click Install on Installer Dialog.
After 'Install Successfully' you can assign a keyboard shortcut. Found the tool in:
Customize > Customize User Interface > Keyboard > Category > MxTools > CablePlacer
Manually Installing
Extract the *.mzp file to #UserScripts found in:
C:\Users\<UserName >\AppData\Local\Autodesk\3dsMax\<ReleaseNumber> - 64bit\ENU\scripts
Run decalplacer.mcr in 3ds Max application found in:
C:\Users\<UserName >\AppData\Local\Autodesk\3dsMax\<ReleaseNumber> - 64bit\ENU\scripts\cableplacer\cableplacer.mcr
After Installation with no errors, you can assign a keyboard shortcut. Found the tool in:
Customize > Customize User Interface > Keyboard > Category > MxTools > CablePlacer
You can add a button to 3ds Max Main Toolbar by going to:.
Customize > Customize User Interface > Toolbars > Category > MxTools > CablePlacer
Now select CablePlacer and drag and drop to the 3ds Max Main Toolbar.
To delete the button from 3ds Max Main Toolbar, right click on it and go to Delete Button.
To start the CablePlacer tool, you need to click on the button.
The type of license is Node-Locked License, that means a license is for use on one computer, and is tied to that computer Physical (MAC) Address.
When you purchase a gumroad memberships Tier, you need to add in Physical (MAC) Address field your computer Physical (MAC) Addresses in a format without spaces or special characters ("-", ".", ":", etc.).
What is Physical (MAC) Address > Wikipedia
Note: The Physical (MAC) Address field can no longer be changed after you have made the purchase.
The Rollout menu is a stack context menu consisting of three toolbars and a library in which the cable items are stored in a grid layout. The Rollout Menu can be moved and resized.
Automatic layout UI controls when user resize the rollout.
In the Main Toolbar, you'll find the main parameters that you use when PLACING a new cable item.
Add Repeat.
Repeat the cable file using the Radius and the spline length to construct the cable node, or use the original cable file to deform to the spline.
Keep Mesh.
Keep Mesh after it was used to construct the new cable node.
Keep Spline.
Keep Spline after it was used to construct the new cable node.
Add PathDeform.
Use a PathDeform modifier to the new created cable node to deform to the spline.
Add Stretch.
Use Stretch to auto-resize the cable node height by spline length.
Radius.
Used Radius to set the diameter to the new created cable node.
Library Toolbar provides features that enable you to efficiently add, delete, render thumbnail items from list. Display the current location of the loaded cable items and adjust the size of their thumbnail.
Add Item from 3D Scene.
Save the selected geometry nodes to the disk as a cable file and add this cable to the Library list. Find more at: Save Cable from 3D Scene to disk.
Delete Selected Items.
Delete selected cable files and items from the disk and the Library list.
Render Selected Items.
Render selected cable files to thumbnails for use in the Library list.
Search in SubFolders.
Search in SubFolders from open path for cables files to add to the Library.
Load Items from Folder.
You can load the cable items from open path to the Library using the Left Button.
With Right Click Button, you will convert selected cable files from Library to "*.max" file format.
Items Thumbnail Size.
Adjust the thumbnails size of the cable items by moving the slider control.
In the Library List are stored the cable items in a grid layout with thumbnails and their names.
Find how to place cables from Library here at: Hotkeys used for CablePlacer Tool when placing cables from Library.
The Tools Toolbar give you a wide variety of tools for editing and manipulating cables and interact in the viewport.
Knots Count.
Used with Extract Spline From Mesh Tool or when place a cable instead of a geometry that don't have a PathDeform as a modifier with a valid spline node.
Extract Spline From Mesh.
Extract a spline from selected geometry using Knots Count.
Draw Spline.
With this tool you can Draw Splines in the viewport in the screen space or by projecting on the geometry.
Manipulate Selected Cables
You can manipulate the cables by: Move, Rotate, Scale, Twist.
Hotkeys used for CablePlacer Tool when placing cables from Library.
left mouse click : on the thumbnail will place the selected cable item using parameters from Main Toolbar to the selected spline or geometry.
ctrl key + left mouse click : on the thumbnail will add or remove this selected cable item from the selection.
shift key + left mouse click : on the thumbnail will add to the selection from the last selected cable item to this selected cable item.
right mouse click : on the thumbnail will merge the selected cable item to the 3d scene for editing.
middle mouse click : on the thumbnail will open the selected cable file location.
Hotkeys used for Draw Spline Tool under button checked.
left mouse click : will add a new point to the drawing spline in the view screen space.
ctrl key + left mouse click : will add a new point to the drawing spline by conform to the hit surface.
shift key + mouse click : over a selected point will set the point type to: corner, smooth or bezier.
alt key + left mouse click : over a selected point will delete the point
left mouse down + mouse move : over a selected point will translate the point in the view screen space.
ctrl key + left mouse down + mouse move : over a selected point will translate the point by conform to the hit surface.
Hotkeys used for Manipulate Cables Tool under button checked.
left mouse down + mouse move : over a selected move gizmo will translate the cable object in X and Y axis.
left mouse down + mouse move : over a selected rotate gizmo will rotate the cable object in Z axis.
left mouse down + mouse move : over a selected scale gizmo will scale the cable object in X and Y axis.
left mouse down + mouse move : over a selected twist gizmo will twist the cable object.
To save selected objects as a cable to disk, you must follow one of the structures (A, B, C) shown below. When you save a cable to disk you have to choose from one of the file formats "*.obj" or "*.max". The file is saved to the location where the current cables are loaded to the Library.
Structure (A)
Structure (B)
Structure (C)
Structure (A)
Structure (B)
Structure (C)