In the Main Menu, go to Scripting > Run Script..., select *.mzp file and click Open.
Or just drag and drop the *.mzp file into the 3ds Max viewport.
Click Install on Installer Dialog.
After 'Install Successfully' you can assign a keyboard shortcut. Found the tool in:
Customize > Customize User Interface > Keyboard > Category > MxTools > DecalPlacerManually Installing
Extract the *.mzp file to #UserScripts found in:
C:\Users\<UserName >\AppData\Local\Autodesk\3dsMax\<ReleaseNumber> - 64bit\ENU\scriptsRun decalplacer.mcr in 3ds Max application found in:
C:\Users\<UserName >\AppData\Local\Autodesk\3dsMax\<ReleaseNumber> - 64bit\ENU\scripts\decalplacer\decalplacer.mcrAfter Installation with no errors, you can assign a keyboard shortcut. Found the tool in:
Customize > Customize User Interface > Keyboard > Category > MxTools > DecalPlacerYou can add a button to 3ds Max Main Toolbar by going to:.
Now select DecalPlacer and drag and drop to the 3ds Max Main Toolbar.
To delete the button from 3ds Max Main Toolbar, right click on it and go to Delete Button.
To start the DecalPlacer tool, you need to click on the button.
The rollout menu consists at the top of a list where decals are stored, on the right a sidebar where you can perform various actions and in the bottom part a workspace where you can view and interact with the decal layers followed by an expanded area with settings.
UI Style Types : Dark (Left), Light (Right). Automatic change UI colors and icons when load custom UI scheme.
The grid list is a two-dimensional list of items that arrange the decals into a grid-based layout.
The number of rows and columns will be determined based on a *.xml file structure.
Drop-down files list
Store opened files in the drop-down list.
Open files
Add to list multiple files in one of formats *.tif, *.png, *.jpg, *.jpeg. Or drag multiple files directly from explorer to grid list.
Contains a set of actions used in conjunction with the tool.
Material
Drop a material on button to assign them to selected decal or drag from button to material editor to edit the decal material.
Layers
Layout layers type: Canvas, Tile, Frame, Pack. Switch between them to construct the decal.
Canvas
Tile
Frame
Pack
Helpers
This provides helpers guides that make it easier to work with layers.
Guides
Sow or hide layer guides on decal viewer.
Solo
Hide layers temporarily except that you're working on.
Start DecalPlacer tool.
Show stack result of layers that construct the decal which will be used when place the decal on objects.
The setting's area let you control the decals background, adjust layers property and set conform projection parameters.
Value
Adjust value property based on selected layer type.
Canvas
Adjust canvas size ratio.
Tile
Adjust background tiling.
Frame
Adjust frame size width.
Pack
Adjust packing padding.
Decal background
Change background color on grid and viewer to better view decal items.
Conform
Projecting decal by normal direction on target surface of a mesh.
Offset
Offset projection distance from surface.
SubDivision
Subdivide decal before projection.
Conform
Enable/Disable conform projection.
Hotkeys used to start DecalPlacer Tool under button checked.
alt key + left mouse click : will delete selected decal from tool.
left mouse click : will start create new decal.
left mouse click + mouse drag : will create new decal and resize.
left mouse click + mouse drag : on point hover will resize the decal.
left mouse click + mouse drag: on handler hover will rotate the decal.
When you open a decal file in one of the formats *.tif, *.png, *.jpg, *.jpeg, and if there is a file in that location with the same name as the decal filename with the *.xml extension that store item's layout then the decal will be split according to the *.xml structure in a grid layout system else if the *.xml file dos not exists then will be added a single item to the grid.
e.g: decals.png, decals.xml
<layout>
<cell X="0" Y="0" W="1" H="1"/>
...
<layout>
X = Row Index
Y = Column Index
W = RowSpan Width
H = ColumnSpan Height