Sims Qualities
This brings a set of supplementary traits picked as CAS preferences.Â
"Sims Qualities" works like the Sims 2 personality, which is split into 5 scopes: activeness, cleanliness, niceness, outgoingness, and playfulness.
You can now readily make your Sims differ in personality in addition to the CAS traits your Sims have.
Available for all ages; but can only be picked and changed for Child+ age in CAS
Each scope has a decent impact on all aspects: autonomy, emotions, socials, skills, needs, character values, and wants (whims).Â
I made the buffs maxis-match which the buffs would be less dramatic than my custom CAS traits from 100 Base-Game Traits Pack.
Five Sections of Sims Qualities
Activeness: Motivated/ SluggishÂ
Motivated:
"Motivated Sims have a high activity level and they enjoy working out. They can get easily influenced by art or a well-decorated environment. They want to gain skills and tend to be more career-oriented."
higher autonomy to do fitness
a faster gain in fitness skills
slower decay in energy need but slightly faster decay in hunger need due to a high activity level
slower muscle loss from metabolism if my Balanced Life is installed due to a high activity level
interaction to Share Own Motivation (Friendly), which increases energy need for another Sim and gives a random Inspired/ Focused/ Energized to another Sim (except towards Slack Sims)!
small effects on moods: generally more energized and inspired
boost in responsibility for Parenthood's character values
faster career performance growth
stronger buffs from pep talks, flatter, and view art
get Inspired by a well-decorated environment
get Energized from high needs instead of Happy
wants to gain skills, do better in careers, share ideas, solve problems, and do fitness
Sluggish:
"Sluggish Sims have a low activity level and they need to relax more often. They get Happy when they slack off and get Angry when they feel tired. They do not care too much about their career."
lower autonomy to do fitness
a slower gain in fitness skills
faster decay in energy need but slightly slower decay in hunger need due to a low activity level
faster muscle loss from metabolism if my Balanced Life is installed due to a low activity level
interaction to Express Need To Slack Off (Friendly), which slightly increases their own energy need.
small effects on moods: easier to get dazed but less tense
loss in responsibility for Parenthood's character values
tend to look after their own energy need more; expect a higher autonomy to take a nap
fill up the Fun need and allow tense mood to decay faster when asleep
get Angry when low in energy need
get Happier comfy buffs from sitting
get Happier from high needs
no negative buffs when losing a job
wants to slack off, quit career, and do leisure activitiesÂ
Cleanliness: Tidy/ Sloppy
Tidy:
"Tidy Sims like cleaning activities, even gaining fun from doing them. They are more likely to clean or set tables autonomously. They, however, can get Embarrassed when being in low hygiene need and have stronger negative reactions to a dirty environment."
higher autonomy to clean, wash hands, and set table
no autonomy for dumpster diving
faster cleaning
fill up fun and energy needs when cleaning
tend to look after their own hygiene more
Interaction to Talk About Tidy Nature
small effects on moods: may get tensed more easily but generally finer otherwise
boost in the manner for Parenthood character values
recover from sickness slightly faster due to cleanliness
stronger negative reactions (Tense & more Uncomfortable) to a dirty environment
get Embarrassed when being in low hygiene need
wants to clean and stay in a good environment
Sloppy:
"Sloppy Sims like making messes and dumpster diving. They dislike cleaning and lose fun when forced to do it. They are fine eating rotten food and take pleasure in a dirty environment."
lower autonomy to clean or wash hands, or set table
higher autonomy to dumpster diving
huge reduction in fun and energy needs when cleaning
Interaction to Talk About Sloppy Nature
small effects on moods: less feeling uncomfortable or embarrassed
loss in the manner for Parenthood's character values
recover from sickness slightly slower due to lack of cleanliness
tend to ignore looking after hygiene and get Happy when being low in hygiene
Fine eating bad quality food
get Playful and increase the Fun need when being in a dirty environment instead of getting Uncomfortable
have flies and more stink visual effects when being low in hygiene
wants to rummage trash and let the house get dirty
Niceness: Nice/ Grouchy
Nice:
"Nice Sims are usually kinder to other Sims, and will probably respond positively to social interactions, even if they aren't too interested in it. They want to stay on the good side of the other Sims and get Sad when being mean to other Sims."
higher autonomy to do friendly interactions when social
lower autonomy to do mean interactions when social
a higher success rate in doing friendly socials
interactions to Admire (Romance) & Give Genuine Compliments (Friendly), which gives a Happy buff to Targeted Sim!
increase the fun and social needs by performing friendly interactions (when positive conversation buffs present)
small effects on moods: generally happier
boost in empathy for Parenthood's character values
being Sad instead of Angry for angry social buffs (Aggravating Conversation, Enough is Enough, Peeved)
get Sad +3 for making New Enemy
stronger Happy buffs from making friends and good friends
childhood and teen phases buffs last shorter
wants to make friends and be friendly
Grouchy:
"Grouchy Sims get easily upset with little things! They are more likely to react negatively to social interactions as well as to initiate negative interactions with other Sims. They are bad at apologizing and they enjoy mocking the other Sims."
lower autonomy to do friendly interactions when social
higher autonomy to do mean interactions when social
a higher success rate in doing mean socials
a lower success rate in apologizing
interaction to Mock Personality (Mean), which gives a Sad buff to Targeted Sim (not Grouchy Sim) or Angry buff (also Grouchy Sim)!
interaction to Attack (in-game Fight animation)
increase the fun and social needs by performing mean interactions (when negative conversation buffs present)
loss in empathy for Parenthood's character values
small effects on moods: generally more sad and angry
get a timed Angry +2 "Grouchy" when being previously in an uncomfortable or bored mood
Tense +4 for Aggravating Conversation
get Angry for embarrassing social (Awkward Encounter and Awkward Comment)
childhood and teen phases buffs last longer
wants to get angry, be mean, and make enemies
Outgoingness: Talkative/ Withdrawn
Talkative:
"Talkative Sims love to perform social interactions and meet new people. They get anxious when they cannot meet their social needs."
higher autonomy to social and to use social skills
faster gain of the charisma skill and child social skill
a faster social need decay and fill up
faster relationships gain and loss from social interactions
slower relationships decay
interactions to Impress (Friendly) & Charm (Romance), which increases the social need for another Sim fast!
small effects on moods: generally less embarrassed or scared; more confident
boost in conflict resolution for Parenthood character values
stronger buffs for Pleasant Conversations, Secret Revealed, Deep Conversation, and Boring Discussion
when being low in social need, they get Tense +2/+3 instead of Sad +1/+2
wants to social and level up their charisma skill
Withdrawn:
"Withdrawn Sims dislike social activities and prefer to be alone. They don't care about their own social needs."
lower autonomy to social or to use social skills
slower gain of the charisma skill and child social skill
a slower social need decay and fill up
slower relationships gain and loss from social interactions
faster relationships decay
interaction to Shoo (mean) when being in a conversation
small effects on moods: generally less confident
loss in conflict resolution for Parenthood character values
get Fine +1 when being alone (compatible with my other extraversion personality traits)
all social buffs go away faster
no bad moodlets when being low in social need
wants to be alone
Playfulness: Jokey/ Solemn
Jokey:
"Jokey Sims love to be funny and mischievous. They tend to do more fun activities autonomously."
higher autonomy to do funny and mischief interactions when social
a higher success rate in doing fun and mischief socials
interaction to Entertain (Funny) & Tell Dirty Jokes (Romance), which gives a Playful buff to another Sim (except towards Solemn Sims) and increases the fun need for another Sim fast!Â
a faster fun need decay and fill up
a faster gain in comedy and mischief skills
prioritize the fun need over other needs and autonomously do more fun activities
small effects on moods: inclined to get playful and flirty
loss in emotional control for Parenthood's character values
get Happy from telling jokes
get more Playful from listening to the jokes and funny conversationÂ
wants to level up their comedy skill, be funny and do fun activities
Solemn:
"Solemn Sims are calmer and they don't care about fulfilling fun needs. They may lack a good sense of humor but they do well in logical activities."
lower autonomy to do funny and mischief interactions when social
a lower success rate in doing fun and mischief socials
Self-interaction to make Playful & Energized Buffs go away faster (Action ---> "Keep Cool")
a slower Fun need decay and fill up
a much slower gain in comedy and mischief skills but a faster gain in logic skill
tend to autonomously choose reading and chess over TV or computer games
small effects on moods: inclined to get focused and less likely to get bored
boost in emotional control for Parenthood's character values
faster decay in flirty and jealousy buffs
tend to ignore looking after the Fun need and won't get bad moodlets when being low in fun need
wants to get focused and do logical activities
Social Effects from Sims Qualities
Sims with any of these Sims' Qualities can "Ask About Another Sim's Qualities". (Results only shown for Sims outside of the household)
Sims prefer to socialize more with other sims who share the same Sims Qualities and less desire to socialize with whom have the opposite Sims Qualities!
None of the game resources are edited.
This means there should be no conflicting mod.
Changelogs
July 18, 2023:
V3:
Updated for patch 1.99
Removed mistranslations
Apr 10, 2023:
V2:
Updated to re-categorize socials for patch 1.96
Feb 26, 2023:
Mod Released
Package Name Tracking
chingyu_CustomPreferences_SimsQualities.package
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