Forces

The Forces module is composed of 3 sub-modules

In turn, these 3 modules are composed of 2 submodules, Force Settings and Force Animation.

Let's review each of them.

Basic Explosion

Basic Explosion + Turbulence

Global Forces

Here we can add global forces. They will be forces that interact with the whole scene. This helps a lot to enrich the simulation, to add more detail to the smoke, fire, debris, etc...

Like the emitters, it is divided into groups, and these groups will have their forces. This way, in case you have more than one domain, you will be able to filter which group of forces to use in each domain.

Mesh Forces

Here we can add forces directly to the Emitters. Instead of generating global forces, we can use this module together with the "Falloff" of the forces, to generate forces in more concrete zones.

Particles Forces

If we have decided to add particles to our Emitter to create an explosion with particles, here we can add initial forces to the particles, to create a more chaotic and realistic effect. Adding forces to our emitters or to the domain will always help to create a richer and more eye-catching explosion.

Forces Animation

Forces Animation is a very powerful module. It allows you to configure your forces to animate them.


Here you indicate the frame at which the force will start to animate and the duration in frames of the animation.


Here you indicate the values of your force. From what value ( From ) to what value the force will have ( To ) and what its final value will be when the animation ends ( End ).


Here you indicate the duration in frames in which the value of the force will go from "From" to "To".

For example, we have a turbulence and we want it to start at frame 10 and last 20 frames.

We want that in the first frame its value is 0.20, and that in frame 15 its value is 1. At the end, in frame 30, we want its value to be 0: