Action Research and Traditional Research utilize many of the same method to collect data. Both utilize quantitative and qualitative methods of data gathering. Where they differ is that Action Research tries to identify an instructional problem or question, then from there tries to find studies and research that relate to your questions. In Traditional Research, you read through several studies and research then from there you formulate a question or a problem that is prevalent in all the studies you reviewed.
In Action research, focuses on identifying a problem that exist within a localized school or district setting. The researcher looks how others have approached similar problems and their methods on trying to improve learning. They then develop their own study utilizing methodologies that will allow them best gather the necessary data. Ultimately the results will determine if a difference in learning is achieved. It is expected that if the same process is done by other researchers, it should yield similar results.
Four steps to action research:
Planning
Develop a research question that is important to you by gathering information and data
Action
Create a method to collect data that will allow you answer your questions
Analysis
Analyze and derive meaning of your collected data
Conclusion
Share results of your research with your audience and find ways to improve the process
In Traditional Research, you want to identify a problem and explain why that problem is important. Then you conduct several literature reviews to learn how other researchers have tackled that problem. Then you develop a question and hypothesis about said problem. After this you create an experiment with methods and practices that other researchers have validated as working models. You then go forward and implement your data collecting model. Next, the researcher will analyze their qualitative or quantitative (or both) data to derive meaning from the experiment. Lastly, you evaluate and share the results to prove the validity of your experiment.
When utilizing the quantitative method, one is able to focus on objective data that can be collected and measured using mathematical and statistical analysis. A researcher is able to utilize data gathering tools like surveys, questionnaires, and question polls, to collect exact information. The information is then analyzed to derive meaning from the results.
When using qualitative methods, the researcher focuses to derive meaning from subjective data. This type of data is not information that can be measured using numbers or exact responses. It is data that is collected through observations, interviews, and behaviors. The results from these methods are then interpreted to create an understanding of a question or to develop a hypothesis.
This method derives its potency from utilizing both quantitative and qualitative methods. By collecting measurable data from number driven methods and recording behaviors from observations, a researcher is able analyze both types of data to create a greater understanding of the material. Being able to derive correlations and relationships between both methods allows the researcher to further synthesize their topic.
In this report, I surveyed several of anonymous individuals from all over the world and had them answer a series of question regarding their experiences with using educational video games. A lot of studies about educational video games where conducted only within the last decade. I wanted to gather some data on how people who attended grade school from 1985-2005 perceived educational videos games while in school.
In this report, I conducted an experiment that focused on the effects on game based learning based on students who had good grades in math and those with bad grades in math. I wanted to see which group of students had a more positive effect when playing the math based video game. I utilized a mixed methods approach when conducting this research. I had my participants take surveys before and after their video game session. I also performed observation during their time playing them game. Given my approach my results proved that students already performing well in the subject had a more positive experience playing the math based video game.
Research in the field of education is a key component in improving instructional technology and design. It provides us with data to validate our processes and a method to pin point problems in instruction. There is a place both action research and for traditional research. Action Research serves for a way to comprehend an instructional problem that happens at the local level. Traditional research allows us to view instructional trends on a larger scale and lets us pose a question in efforts to find more information and answers. The two research classes allowed me to explore research that pertains to a field of educational video games, which I have always found interesting and look forward to learning more about the topic in the future.
Action Research Cycle Graphic, Digital Image (2020) https://images.app.goo.gl/ZQtdPgKLPWVYLRM1A
Cover Photo, Digital Image created by Uvaldo Sifuentes
Fire and Ice graphic, Digital Image https://images.app.goo.gl/QKBc5bzefue8r4Yz8
Quantitative graphic, Digital Image https://images.app.goo.gl/7WYfxyTry6whKY927
Qualitative graphic, Digital Image https://images.app.goo.gl/srG1zdX7uxJegLp39
Research Image, Digital Image (2020) https://images.app.goo.gl/eeYNaq6uRMZB6qju6
Traditional Research Cycle Graphic, Digital Image (2020) https://images.app.goo.gl/sHcMrvWx5qvTjJmr7