After reviewing the various definitions of instructional technology, I devised my own definition of the field that takes into account changes in technology are to be expected. My definition goes as follows, Instructional Technology and Design is the study and ethical practice of facilitating learning and improving performance by developing, utilizing, and managing appropriate technological processes and resources while adapting to emerging technology.
I took Januszewski & Molenda’s 2008 definition of instructional technology which states “Educational Technology is the study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technologies processes and resources” (Januszewski & Molenda, 2008), modifying it with the idea of future technology in mind. The definitions from the past decades do not account for the potential changes and are created with only the existing technology of their times in mind. I believe that the definition of IT must encompass the idea that there will always be new and upcoming technologies. I also changed their choice of the term "educational technology" to "instructional technology and design" as I feel that the word "educational" is more closely associated with academia and does not cover as wide of a scope such as private and military industries.
One of the main driving forces that is a catalyst in the evolution of IT is the advancement in technologies that happen year after year since the inception of IT: from chalkboards and textbooks, to motion pictures, to personal computers, to now with the internet. Media-based technologies have been crucial in the development of IT. Another driving force is the development of cognitive learning theories, which incorporates behaviorism to improve the learning and teaching experience. Some of the known contributors, such as Bloom, Skinner, Gagne, and Glaser, are just some of the names that created the foundation of Instructional Design that we know today. This constant progress of technology and cognitive learning forces IT practitioners to always be on the lookout on how to improve their current IT&D model.
In early definitions of Instructional Technology, it is defined in a way that was more focused on technological media. For example, in 1968, AECT defines IT as “Audiovisual Communication: that branch of educational theory and practice concerned primarily with the design and use of message which control the learning process.” (AECT, 1968). The key words here are Audiovisual Communication which depicts the type of technology the field was relying on at the time. The other key word here is control, which signals to us the type of process instructors at the time worked with. They had a stricter and more structured approach to teaching that was dictated by the instructor.
If we look at a more contemporary definition of the field, we can see great changes in philosophy. In 2008, Januszewski & Molenda defined the field of IT as follows, “Educational Technology is the study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources” (Januszewski & Molenda, 2008) In this definition the key words are ethical and facilitating. This demonstrates to us that the definition evolved from a control base way of teaching to a more involved and conscious style which keeps the learners learning needs in mind. Rather than the instructors dictating how the leaners receive the material. They evaluated how the students would best be able to absorb the material while being mindful of their learning needs. They also use the phrase appropriate technological processes. Meaning that instead of specifying the type of technology they need in order to instruct as with audiovisual communication, they focus on any modern technology that will work best to teach.
In 1965, Robert Gagne wrote The Conditions of Learning (Gagne, 1965). In this book he identifies five domains of learning – verbal information, intellectual skills, psychomotor skills, attitudes, and cognitive strategies – all which need different conditions to promote learning. He also describes nine events of instruction, which he considers to be necessary for the achievement of any kind of learning outcome.
In 1956, Benjamin Bloom took the principles of behavioral objectives and with his colleagues, published Taxonomy of Education Objectives, also know Bloom's Taxonomy. Here they established that “within the cognitive domain there were various types of learning outcomes, that objectives could be classified according to the type of learner behavior described therein, and that there was a hierarchical relationship among the various types of outcomes” (Reiser & Dempsey, 2018) Meaning that the manner in which the learner absorbs the material is dictated by the way they behave towards receiving the instruction and based on the results, there is usually an optimal behavior that could be expected.
In 1962, Robert Mager published the book Preparing Objectives for Programmed Instruction. He mentions three key ideas that must be taken into account when developing learning objectives. The ideas are “a description of desired learner behaviors, the condition under which the behaviors are to be performed, and the standards (criteria) by which the behaviors are to be judged” (Reiser & Dempsey, 2018). In other words, Mager had a preconceived behavior that the learner would depict, a preset state in which he would expect said behavior, and when the behavior was recorded, he had a benchmark which he used to evaluate it
When I think about my educational philosophy, I believe it is eclectic where it encompasses principals from all three learning theories. Those learning theories are behaviorism, cognitivism, and constructivism.
The aspect I take from behaviorism is Skinner's take on the theory where learning can be understood, explained, and predicted entirely on the foundation of the events that can be observed (Skinner, 1987). From this notion, I believe that no matter the learning theory that is used such as cognitivism or constructivism, ultimately you can present students with criteria and in the end one should be able to observe if there is a change in knowledge or performance. Using some of the principals in the other theories such as mnemonics in cognitivism or collaboration space in constructivism, as the facilitator of the learning you should be able to determine if learning did actually take place.
Some of the most memorable moments of my personal student career are driven from practices in cognitivism. I still remember many mnemonics that my high school French instructor used to teach us language conjugations. She used children song melodies but inserted conjugations in as lyrics to help us remember the language rules. This used the concept of sensory memory that Atkinson and Shriffin defined in 1968 where the learner takes some sort of structured patterns and is able to start letting their schema or thought process take over to derive meaning of the information and thus generate knowledge (Atkinson & Shriffin 1968). I believe learning should encompass some sort of learning tool like a mnemonic wherein practice sounds very simple but from it can promote complex thinking and learning.
Another principal of cognitivism that belongs in my philosophy of education is the use of “prior knowledge” where Reiser states the instructor needs to be able to evaluate their student’s prior knowledge on a subject to better associate the new information they want them to process (Reiser, 2018). In many cases the prior knowledge does not necessarily need to be directly related to the subject that is being taught. The use of analogies can be very helpful to gain a strong grasp on a concept. One of my most notable memories in my learning career was my physiology instructor using simple baking analogies to explain complex concepts of cell biology. My belief is that the instructor needs to be able to relate new knowledge to information their student can make an easier connection with.
The ideas I would utilize from the learning theory of constructivism is Reiser’s notions of collaborative learning environment to achieve high levels of complex learning (Reiser, 2018). He states that in this learning environment the instructor’s role goes from the “sage on stage” to the “guide on the side” (Reiser, 2018). In this position the instructor would be in the midst of the learning that is taking place. By allowing the students to work amongst peers with the same goal in mind, they can bring in different knowledge and experiences where they can work together to accomplish a goal. In my field of work, I can utilize constructivism by creating a similar practice that Saint Leo University developed where they created technology enabled environments with various classroom technologies (RRTE, 2017). Here they allowed instructors to learn a specific classroom technology and once they had a grasp of the technology they were able to teach each other how to use the technology. I feel this is an excellent learning method as it creates a peer to peer connection and a hands-on experience.
This class has given me a strong foundation that will allow me to craft my own path as an Instructional Designer. Throughout the quarter, I have been able to learn about the history of instructional technology, learned how to write in APA format, coding in HTML, designing my own website portfolio from the ground up, and interview IT professionals. Is such a short amount of time I have been pushed to develop many different skills that will propel me to succeed in this program. It has been an eye opening experience learning about many learning techniques and realizing that many of my teachers growing up used many of these learning theories to teach. I can honestly say from firsthand experience that these learning theories do work and I am excited to learn more of what this field has to offer. Overall, this class has prepared me for any challenge I will see in this program.
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(Header Background image) www.pexels.com/photo/blur-business-coffee-commerce-273222/
(Instructional Technology image) images.app.goo.gl/3cnqD4dS57TcVmqBA
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