Instructional Design is the theory that utilizes instructional design models to create learning practices and materials that are design, developed, and delivered (What is Instructional Design, 2019). These design models give us a guide to access needs, design a delivery method, develop materials, implement instruction, and evaluate if the acquisition of knowledge was attained.
The ADDIE Model is a process that Instructional Designers conduct when they identify a problem or need, that can be improved by developing instructional material. It is a cyclical process made of 5 phases: analysis, design, development, implementation, and evaluation. These phases serve as a guide for Instructional Designers to create the most effective learning tool after conducting an analysis of the problem at hand.
In this phase, Instructional designers are able to take the identified problem and put it through the Who, What, and How process to settle on a plan that will best address the problem at hand. In the Who step, instructional designers must understand the target audience they are working with and develop a method to collect key information that will allow the ID to move to the next step. In the What step, the ID will settle on a delivery method. In the How step, the ID will identify a way to measure if the goal and objectives were achieved.
In this phase, the instructional designer takes the data and information they collected in the analysis phase and constructs a framework on how they plan to carry out the process. The designers must set goals and determine how the product will be delivered. They will outline objectives for the product. They will determine materials necessary to execute the project. The overall project scope is developed in this phase.
Goals
Audience
Design and Development Time
Content
Methods
Training Time
Problem and Opportunities
In this phase, the Instructional designer develops materials that are necessary to execute an effective instructional training or tool that was identified in the design phase. Materials can be anything from worksheets, information guides, checklists, computers, and objects that are key to the learning model's success.
In this phase you take all the information from the analysis phase, the objectives and curriculum from the design phase, and the materials created in the development phase and put it to the test. An ID can conduct a beta test, pilot test, or full deployment of the instructional product.
In this phase, you are able to take the resources you developed in the analysis phase and development phase to access the effectiveness of your instructional material. You gather data that will provide feedback on the instruction, the delivery, the materials, and constructive criticism for further improvement. You also access if your goals and objectives where accomplished.
The Successive Approximation Model (SAM) serves to address the shortcomings of the ADDIE model. In the SAM model uses a rapid approach to the design and development phase while still being able to produce complete and flexible projects.
Process
Preparation Phase: In this phase the designer quickly gathers background data from the stake-holders of the project. An early iteration of the project are decided here based on the data collected.
Iterative Design Phase: The majority of the project planning takes place during this phase. Goals and objectives are decided, while simultaneously creating prototypes of the content. The process goes through iterative phases where continuous changes and improvements are done before proceeding to the next phase. The designer can always return to this phase if the next phase proves to have some short comings
Iterative Development Phase: When a design is agreed upon, the projects enters a cyclical development, implementation, and evaluation process. It is important to create feedback tools so you have ways of collecting data for improvement or assurance. This is where the SAM model excels over the ADDIE model, because normally in the ADDIE model you wait till the end to receive feedback, but in the SAM model you allow constant feedback to be available during the entire process.
At this stage the instructor must pique the learners interest and create a stimulant to maintain the learners attention. The learner must be hooked or bought into the notion of the learning material. For example if you learn this material you could make more money in the future. The idea of future fortunes catches the learner's attention.
At this stage the instructor must make the instructional material relevant to the learner, by either making the content something that the learner can relate to, setting a goal for them to obtain, or matching a motivation they are aiming for.
At this stage the instructor must set milestones where the learner can feel like they are achieving something or accomplishing a task. They must feel confident that their actions are resulting in progress to reach their goal.
At this stage the learner to feels a sense of accomplishment, that their effort and hard work has paid off. They should feel that the content they have created will meet their and the party of interest's expectations. This is when the reward is achieved their through self gratification or some form equity.
Learning is encouraged when learners are confronted with real world problems. In my case I had to create alternative training material to train staff and faculty.
Learning is encouraged when the learner takes existing knowledge and activates these experiences. I had experience creating an instructor led training, skills in editing, and skills in web design. I was able to use these existing skills to create new knowledge
Learning is encouraged when the learner is demonstrating new knowledge. By collaborating with fellow classmates, I was able to see how others are approaching their problems. Also I can research how my specific problem has been approached by other instructional designers.
Learning is encouraged when the learner is required to apply the new knowledge. I applied these existing skills and new knowledge to create my own instructional content.
Learning is encouraged when the learner integrates the new knowledge to their real world scenario. I have now proposed using my instructional material to facilitate learning amongst our faculty and staff.
The goals of this project for a faculty member who is designated to teach in one of these rooms are to be able to understand the full functionality of the classroom and to demonstrate proficiency in navigating the graphical user interface. Here is a video that shows the first few minutes of the pilot test of our training. As the subject matter expert and trainer, I got a chance to gain experience delivering the training to fellow coworkers, and was able to learn ways to improve the training for future sessions.
This quarter was a quarter unlike any other. The journey that my fellow classmates and I made gave us a taste of real world implications of that it means to be an Instructional Designer. We started this quarter at the beginning of the 2020 pandemic and many things in our lives changed instantly. I was posed with real world challenges and through the help from this class I was able to design and create a project that was able to aid us through this stay at home environment that our world was transitioned into. This being the first online class I have taken, it also challenged me to be more independent in my studies and classwork, all while learning complex learning theories and developing instructional content. The discussions in this class where very helpful as it showed that we were all in this fight together and we were able to provide constructive feedback and support in each others projects. This class has prepared me for future online classes, which might be how we proceed for the foreseeable future. To the right you will see the training video that I was able to create thanks to the instruction from ETEC 644. It allowed me to go through the process of Analysis, Design, Development, and Evaluation to create instructional material that utilized the learning strategies taught in this class, as well as utilizing skills sets I have acquired through out my life to create a training I am proud of. I look forward to continue my journey as an instructional designer to create more content like this one.
When I started the program, I was unaware just how organized and structured the process of instruction was. My experience with instruction to date has been providing instruction to staff and faculty on how to use various types of technology. I would try different methods to explain certain concepts and tools, and little by little I always felt I was improving the way a taught this information. Now that I have had the opportunity to learn so much about instructional design models and concepts, I now understand why some of the techniques I began using worked better than methods that did not work. I was amazed to discover that there was a whole science dedicated to improving the delivery instruction. I now have more respect for teachers I had growing up who used some of these strategies to teach me lessons I still remember to this day. The models I have here on my design pages are models I felt aligned with my personal instructional style. Now that I have this new found knowledge, I look forward to applying it to future forms of instruction in my department.
ARCS Model (Digital Image). Created by Uvaldo Sifuentes
Clear Light Bulb Placed on Chalkboard (Digital Image) https://www.pexels.com/photo/analysis-blackboard-board-bubble-355952/
Merrill's First Principals of Instruction (Digital Image). Created by Uvaldo Sifuentes
Person Holding Blue Ballpoint Pen On White Notebook (Digital Image) https://www.pexels.com/photo/person-holding-blue-ballpoint-pen-on-white-notebook-669610/
Sifuentes, U. (2020, June 10). SBVC Zoom Training for Beginners. Retrieved from https://www.youtube.com/watch?v=JGQeMeHvO3o&t=48s
What is Instructional Design? (2019). Retrieved from https://www.instructionaldesigncentral.com/whatisinstructionaldesign