About the session: By defining the way we learn, we can begin to reimagine our learning environments taking into consideration flexible seating, aesthetics, and materials. Participants will design a plan for recreating their learning spaces alongside their students.
The “ah-ha” moments that augmented reality (AR) provide are just the tip of that learning iceberg and have the potential to foster deep learning experiences for every learner. During this session we will explore how to use many free AR apps to make an impact in every classroom. Educators crave the light-bulb moments where we know that learners are engaged, connected, and growing. Through a learning framework created by the presenters, we will explore effective and efficient ways of harnessing the power of augmented reality to engage every learner across grade levels and content areas. From basic consumption activities to opportunities for students to create content, augmented reality has a place in every classroom. You will walk out of this workshop with immediate takeaways that you can use in your classroom right away
A cross curricular workshop about how to use Geo-Tools (like Google Earth) in your classroom, regardless of what subject / grade level you teach.
Design can be seen as a way to solve problems, reimagine systems, and shape the future. It’s also a way to help our students become super learners! How can we use design methods to engage the brain in the ways we know we learn? In this interactive workshop, we’ll experience design methods that can help students (and the rest of us!) exercise learning muscles that often atrophy in formal education environments. Get ready for a learning workout and tools you’ll be able to apply to your classroom!
A hands-on workshop designed to design, develop, and implement strategies that focus on our learners' use of their mobile devices. We will build web apps and explore tools to maximize our students’ workflows anytime, anywhere.
How do we go about incorporating children’s concerns, values and preferences in our teaching? How can we shape learning experiences in our classrooms so that children have a critical voice in decision making? How can we provide opportunities for real contribution to solving world problems? How can we enhance their knowledge and skills to participate in society? Co-design processes can be a strong approach to developing their knowledge and skill set. Come to this hands-on session to explore and learn together the various ways in which you can use Co-Design skills with your students across multiple modalities. Leave with a handy, ready to go toolbox to use right away!
Pernille Ripp and her students, explore all year throughout their work, personal monitoring and growth. In this session, based on the book Passionate Learners: How to Engage and Empower Your Students, 7th-grade teacher Pernille Ripp will help both novice and seasoned educators create a positive, interactive learning environment where students drive their own academic achievement by honoring the individual child. Attendees will hear practical strategies for embedding choice, personalization, and sharing ownership of either the virtual or in-person classroom experience with students. Based on common-sense strategies, personal storytelling and the research behind student engagement, this is a session meant to give easy ideas that can be implemented right away as we navigate these unprecedented times.
Einn skemmtilegasti námsleikur síðari ára er án ef Breakout EDU þar sem nemendur vinna saman að leysa þrautir er tengjast námsefninu en læra um leið að vinna saman, undir tímapressu og álagi. Margir leikir eru nú komnir á Íslensku en markmiðið þarna er að spila aðeins og fá aðgang að þeim, en einnig að læra að búa til sinn eigin leik.
About the session: In this session we discuss what it means to bring a curious mindset to all we do whether engaging with students, collaborating with colleagues, or reflecting upon our own learning. Bringing a curious mindset deepens our own learning and empowers those around us to take learning to the next level.
About the session: Through a connection between literacy and EDP (engineering and design process), primary school students can unleash their creativity and bring a maker mindset to life. This session will explore ways to tie literacy instruction through childhood tales to engineering and design challenges tapping into STEAM education at the earliest grade levels. Participants will leave with projects and learning opportunities that can be implemented in their classrooms immediately.
a workshop centered around the SAMR model that is designed for primary aged classrooms (aged 5-11) about how to use technology to increase student motivation, collaboration, and engagement.
“Hey Siri, play my favorite Queen song!” “Hey, Google, is the Fagradalsfjall volcano active right now?” We are increasingly surrounded by smart devices that can make our lives more convenient and that seem to know a lot about us and about the world. And while the term “artificial” may imply otherwise, human designers shape the ways in which these virtual assistants learn and work. In this hands-on workshop you will design and test your very own virtual assistant, and explore the broad implications of these human-machine “collaborations” for human agency and privacy, and for our ability to shape equitable futures.
In this session we will not only EXPERIENCE multi-user virtual reality platforms and worlds but also CREATE our own! This hands-on workshop will incorporate paper-based prototyping of VR spaces. Learn to customize simple VR spaces and build your own device-agnostic learning environments that are accessible on any web-browser (including a VR headset).
In this hands-on session, we will learn about the Global Sustainable Development Goals and will experience ways in which we can teach our students through design thinking skills and using Geo tools to encourage them to solve real life issues. We will look at curriculum correlations, will make connections and discuss actionable ideas to address the SDG’s in our classrooms.
The message is clear among literacy communities; we want to help our students become readers for life, we want them to establish a positive relationship with reading, but we need more ideas that focus on the individual development of reading identity. So what do we do when we believe in choice, when we believe in inclusive access, when we believe we have the components needed for each child to be successful, and yet, it does not seem to be enough? What do we do not just on the first day of school but every single day after when those kids who hate reading just grow in their hatred rather than change their minds? Focusing on creating authentic opportunities for students to recognize, (re-)establish, and cultivate positive reading identities this session is meant for the educator looking for practical ideas in their quest to help students become passionate readers. Based on literacy research, personal anecdotes, and advice from her students, this session focuses on practical tools, reflective conversations, as well as easily implementable ideas that will help you continue the work you have started toward a thriving reading community.
Langflestir grunnskólar á Íslandi eru komnir í Google Workspace með sína nemendur og starfsmenn. Á þessu námskeiði eru þátttakendur teknir lengra inn í Google en þeir vissu að væri hægt. Praktískir hlutir til að einfalda starfið, flýta fyrir og vera öruggari í notkun á Google í námi og starfi.