TIER 0 | Marksmanship Role
Considered as a more long-range capable version of a rifleman, the designated marksman comes equipped with one of the more typical battle rifles within the USRF arsenal alongside a scope. Despite the advantages of carrying a scope on the battlefield, most designated marksman remain slightly behind their fellow servicemen- using the scope given to them to their advantage instead of up on the frontlines.
Accepted application for the USRF [Cadet+]
AVERAGE LOADOUT FOR THIS ROLE, USE IT AS A GUIDELINE AND NOT SOMETHING DEFINITIVE
PRIMARY WEAPON SR-57 Mod 4
OPTICS SCOPE
SIDEARM MENDEL
INDEPENDENT SIGHTS NONE
AMMUNITION CARRIED
15rnd 6.8x45mm Mags
30rnd 6.8x45mm Mags
17rnd 9x19mm Mags
COMMON ITEMS CARRIED
Gasmask
Earplugs
Cable Tie
Shortrange Handheld Radio
Map
Compass
Watch
Tourniquet
Basic Bandage
Packing Bandage
TIER 0 | Marksmanship Role
Carrying the important role of physical surveillance, cavalry scouts move ahead of the herd to observe potential threats before they reach the main USRF force. Cavalry scouts are also the first to be trained and equipped to use the SR-57 Mod 4 Sierra.
Accepted application for the USRF [Cadet+]
AVERAGE LOADOUT FOR THIS ROLE, USE IT AS A GUIDELINE AND NOT SOMETHING DEFINITIVE
PRIMARY WEAPON SR-57 Mod 4 Sierra
OPTICS SCOPE
SIDEARM MENDEL
INDEPENDENT SIGHTS BINOCULARS
AMMUNITION CARRIED
15rnd 6.8x45mm Mags
17rnd 9x19mm Mags
COMMON ITEMS CARRIED
Gasmask
Earplugs
Cable Tie
Medium-range Handheld Radio
Map
Compass
Watch
Tourniquet
Basic Bandage
Packing Bandage
TIER 1 | Marksmanship Role
Skilled in the art of long-range combat, the light variant of the USRF sniper comes equipped with the SR-57 Mod 4 Sierra. When working alongside a fellow spotter, the sniper can be a powerful tool to eliminate a target with extreme precision.
Accepted application for the USRF [Cadet+]
1 Marksmanship Token required
AVERAGE LOADOUT FOR THIS ROLE, USE IT AS A GUIDELINE AND NOT SOMETHING DEFINITIVE
PRIMARY WEAPON SR-60C
OPTICS SCOPE
SIDEARM MENDEL
INDEPENDENT SIGHTS BINOCULARS
AMMUNITION CARRIED
20rnd 6.8x45mm Mags
17rnd 9x19mm Mags
COMMON ITEMS CARRIED
Gasmask
Earplugs
Cable Tie
Medium-range Handheld Radio
Map
Compass
Watch
Tourniquet
Basic Bandage
Packing Bandage
TIER 2 | Marksmanship Role
Procifient in art of long-range combat, the medium variant for the sniper comes equiped with the semi-automatic SR-60D. With follow-up shots being more readily available to the shooter, the SR-60D also comes with a more powerful round and makes it an exetremely great long-range rifle.
Accepted application for the USRF [Cadet+]
Cadet Second Class+
2 Marksmanship Tokens required
AVERAGE LOADOUT FOR THIS ROLE, USE IT AS A GUIDELINE AND NOT SOMETHING DEFINITIVE
PRIMARY WEAPON SR-60D
OPTICS SCOPE
SIDEARM MENDEL
INDEPENDENT SIGHTS BINOCULARS
AMMUNITION CARRIED
6rnd .338 Mags
17rnd 9x19mm Mags
COMMON ITEMS CARRIED
Gasmask
Earplugs
Cable Tie
Medium-range Handheld Radio
Map
Compass
Watch
Tourniquet
Basic Bandage
Packing Bandage
TIER 5 | Marksmanship Role
Dedicated to the art of long-range combat, the heavy variant of the sniper carries a powerful anti-material rifle. Instead of prioritizing follow-up shots, the heavy sniper instead focuses on critical targets with precision that would normally provide a challenge to other servicemen.
Accepted application for the USRF [Cadet+]
Cadet First Class+
5 Marksmanship Tokens required
AVERAGE LOADOUT FOR THIS ROLE, USE IT AS A GUIDELINE AND NOT SOMETHING DEFINITIVE
PRIMARY WEAPON ASR-50
OPTICS SCOPE
SIDEARM MENDEL
INDEPENDENT SIGHTS BINOCULARS
AMMUNITION CARRIED
6rnd 12.7x99mm Mags
17rnd 9x19mm Mags
COMMON ITEMS CARRIED
Gasmask
Earplugs
Cable Tie
Medium-range Handheld Radio
Map
Compass
Watch
Tourniquet
Basic Bandage
Packing Bandage
TIER 6 | Marksmanship Role
Often seen as a strange gimmick when compared to it's ballistic counterparts, the railgunner utilizes the highly coveted VOSTOK railgun to provide overwatch and other tasks that marksman provide. Seen less rarely on the field and even more rarely within the Black Mountain Garrison, a railgunner being deployed can often mean one of two things- you're either safe or in danger if a section leader deems a railgunner important on their patrol.
Accepted application for the USRF [Cadet+]
Cadet First Class+
6 Marksmanship Tokens required
Ownership of a Railgun in game
Purchase said Railgun via Quartermastery
AVERAGE LOADOUT FOR THIS ROLE, USE IT AS A GUIDELINE AND NOT SOMETHING DEFINITIVE
PRIMARY WEAPON VOSTOK
OPTICS SCOPE
SIDEARM MENDEL
INDEPENDENT SIGHTS BINOCULARS
AMMUNITION CARRIED
6rnd Tungston Alloy Spike Mags
17rnd 9x19mm Mags
COMMON ITEMS CARRIED
Gasmask
Earplugs
Bayonet
Cable Tie
Medium-range Handheld Radio
Map
Compass
Watch
Tourniquet
Basic Bandage
Packing Bandage