C-5 CHARGE
TYPE EXPLOSIVE DEVICE
LIMIT 2 PER CHARACTER/MONTH
STOCK FULL
COST $ND 4.50 PER UNIT
PREREQUISITES
Purchase of FM-2210: COMBAT ENGINEERING PROCEDURES
C-5 CHARGE
The only logical step from C-4 is C-5. This satchel charge is used to blow holes in walls, doors, vehicles, and really almost anything* that stands in your way. Usable as an effective breaching tool or as a critical object destruction device for certain missions or objectives.
*We legally can't 100% guarantee that to be the case.
MOLOTOV
TYPE GRENADE
LIMIT 2 PER CHARACTER/MONTH
STOCK FULL
COST $ND 3.25 PER UNIT
PREREQUISITES
Purchase of FM-2201: INSURGENT ORDINANCE
MOLOTOV
What happens when you place a flammable liquid into a glass bottle, stuff it with a cloth, and light it on fire? You get an improvised firebomb that is exceptionally effective at blocking off areas for a time or causing burning damage to infrastructure. Loved by insurgents for its simple construct and devastating destructive potential.
SMOKE BOMB
TYPE GRENADE
LIMIT 2 PER CHARACTER/MONTH
STOCK FULL
COST $ND 3.00 PER UNIT
PREREQUISITES
Purchase of FM-2201: INSURGENT ORDINANCE
SMOKE BOMB
A makeshift grenade used to create smokescreens or for marking targets/locations. Can come in a variety of colors, but most often as a greyish-white smoke emission. Comes in a cylindrical-shaped container.
PIPE BOMB
TYPE GRENADE
LIMIT 2 PER CHARACTER/MONTH
STOCK FULL
COST $ND 3.50 PER UNIT
PREREQUISITES
Purchase of FM-2201: INSURGENT ORDINANCE
PIPE BOMB
A crude, improvised explosive device made of a rudimentary explosive charge placed inside of a sealed, cut piece of pipe. Despite its simple (and oftentimes cheap) construction, its an effective substitute for a grenade. Loved by insurgents for its simple construct and exceptional destructive potential. Can also be filled with bits of shrapnel or nails to increase its lethality.
T-58
TYPE GRENADE
LIMIT 2 PER CHARACTER/MONTH
STOCK FULL
COST $ND 5.00 PER UNIT
PREREQUISITES
N/A
T-58
A standard issue, spherical multi-purpose grenade with a 4-5 detonation time. The grenade can be set between a "fragmentation" mode or a "blast" mode depending on the situation. Often used for clearing defended hardpoints or rooms. Probably not a good idea to let them "cook" in your hand.
9-BANG
TYPE GRENADE
LIMIT 3 PER CHARACTER/MONTH
STOCK FULL
COST $ND 3.50 PER UNIT
PREREQUISITES
N/A
9-BANG
Colloquially known as a "Flashbang", the 9-Bang is a grenade used for room breaching tactics to stun enemies to prevent them from effectively fighting back. With a combination of a pyrotechnic mix which produces a blinding light and an exceptionally loud series of "bangs" that cause temporary hearing loss and disorientation to those around it - the 9-Bang is an effective tool at ensuring a fight is ended before it begins.
40MM HE
TYPE EXPLOSIVE MUNITION
LIMIT 3 PER CHARACTER/MONTH
STOCK FULL
COST $ND 4.00 PER UNIT
PREREQUISITES
Character is the Grenadier role
Second Class +
40MM HE
A 40MM grenade fitted for an AL-5 single-shot grenade launcher. 40MM's come with an arming distance of around 8 feet to prevent from causing damage to the user once fired. This one comes with a High-Explosive charge within it.
40MM SMOKE
TYPE EXPLOSIVE MUNITION
LIMIT 3 PER CHARACTER/MONTH
STOCK FULL
COST $ND 3.50 PER UNIT
PREREQUISITES
Character is the Grenadier role
Second Class +
40MM SMOKE
A 40MM grenade fitted for an AL-5 single-shot grenade launcher. 40MM's come with an arming distance of around 8 feet to prevent from causing damage to the user once fired. This one comes with a smoke-producing charge within it to allow for smokescreens.