FM-2201: INSURGENT ORDINANCE
TYPE BOOK
LIMIT 1 PER CHARACTER
STOCK FULL
COST $ND 3.25 PER UNIT
PREREQUISITES
N/A
FM-2201: INSURGENT ORDINANCE
Power to the people! Though these weapons are often seen in the hands in irregular troops or wastelanders, you too can make exceptional use of them. Includes an instructional manual on how to utilize and construct makeshift ordinance. Just don't let it go to your head - you're still a soldier.
Grants the buyer the ability to utilize Fire bombs, Pipe bombs and Smoke bombs. (Must be bought separately from QM or built using materials scavenged during official hosts).
FM-2205: MARKSMANSHIP PROFICIENCY TRAINING
TYPE BOOK
LIMIT 1 PER CHARACTER
STOCK FULL
COST $ND 12.50 PER UNIT
PREREQUISITES
Character is a Sniper, Light; Sniper, Medium; or Sniper, Heavy role.
FM-2205: MARKSMANSHIP PROFICIENCY TRAINING
One shot is all you need. For you, utilizing a rifle is an artform: patiently waiting for the perfect, unsuspecting target to pop their head out right into your crosshairs. An art you plan to master, as all artists should. Includes an instructional manual on how to better utilize sniper rifles on missions, including guides on: breathing techniques, proper sniping etiquette, and firing positions. Also comes with a free white permanent marker to tally the targets you hit, if you so choose.
Grants the buyer a permanent +2 D20 buff against enemy targets when using a sniper rifle.
FM-2210: COMBAT ENGINEERING PROCEDURES
TYPE BOOK
LIMIT 1 PER CHARACTER
STOCK FULL
COST $ND 13.00 PER UNIT
PREREQUISITES
N/A
FM-2210: COMBAT ENGINEERING PROCEDURES
You solve practical problems. For instance: how are you gonna get through that reinforced wall that's separating you and your men from getting to the objective. The answer? Explosives. And if that don't work, use more explosives. Includes an instructional manual on the intricacies of utilizing high-explosive charges and when to use them.
Grants the buyer the ability to utilize C5 charges for breaching doors and destroying materials. (Must be bought separately from QM).
FM-2211: EXPERIMENTAL WEAPONS TRAINING
TYPE BOOK
LIMIT 1 PER CHARACTER
STOCK FULL
COST $ND 20.00 PER UNIT
PREREQUISITES
First Class +
FM-2211: EXPERIMENTAL WEAPONS TRAINING
You're all about the flashy lifestyle. Standard issue isn't enough for you - you want something with power and glam. Something that makes people look your way. Includes an instructional manual on the different diagrams of experimental weapons employed by the USRF and how to utilize them. Also comes with a large manilla folder, filled to the brim with documents, legalese, a multitude of warnings, and waivers to fill out and give back to the quartermastery. Well, if you care about that stuff that is. Its your ass if you break any of the weapons, though.
Grants the buyer the ability to utilize Exp. weapons platforms. (Prerequisite for Experimental Weapons Specialist reassignment).
FM-2212: CYBER WARFARE OPERATIONS
TYPE BOOK
LIMIT 1 PER CHARACTER
STOCK FULL
COST $ND 18.00 PER UNIT
PREREQUISITES
First Class +
FM-2212: CYBER WARFARE OPERATIONS
Traditional warfare is boring. The conventionality of riflemen is a tactic of yesteryear. You, however, keep your eyes on the sky in order to bring your enemies down and assist your team on their path to victory. Includes an instructional pamphlet on how to utilize reconnaissance and swarmer drones and drone-linked headsets or devices.
Grants the buyer the ability to utilize the Drone Operator, Recon and Drone Operator, Assault Roles. (Prerequisite for Drone Operator, Recon and Drone Operator, Assault reassignment).
FM-2216: SCAVENGING TECHNIQUES
TYPE BOOK
LIMIT 1 PER CHARACTER
STOCK FULL
COST $ND 5.15 PER UNIT
PREREQUISITES
N/A
FM-2216: SCAVENGING TECHNIQUES
Some people call you a Pack-rat, but you prefer to think you have a keen eye for the good stuff. Whatever the case may be: you sure find items that others have trouble even seeing. Includes an instructional manual on how to better search wasteland wrecks and ruins for useful items and supplies.
Grants the buyer a permanent +2 D20 buff for scavenging rolls.
FM-2217: HUNTING TECHNIQUES
TYPE BOOK
LIMIT 1 PER CHARACTER
STOCK FULL
COST $ND 6.50 PER UNIT
PREREQUISITES
N/A
FM-2217: HUNTING TECHNIQUES
MREs might be standard issue, but they won't last you forever. Sometimes you might have to find your own food in the field. You have a gun after all, how hard can it be? Includes an instructional manual on hunting techniques, such as guides on: identifying tracks, types of common game, and how to make animal bait.
Grants the buyer a permanent +3 D20 buff for hunting rolls.
FM-2218: MAKESHIFT MUNITIONS
TYPE BOOK
LIMIT 1 PER CHARACTER
STOCK FULL
COST $ND 10.50 PER UNIT
PREREQUISITES
N/A
FM-2218: MAKESHIFT MUNITIONS
Running out of ammunition is a problem. Running out of ammunition in the wasteland is an even bigger problem. Includes an informational manual on how to use reloading presses and how to properly reload munitions. We'll even throw in some gunpowder, on the house.
Grants the buyer the ability to reload their own ammunition, giving them 2 bonus magazines regardless of Attrition status.
FM-2220: FIRST AID IN THE WASTELAND
TYPE BOOK
LIMIT 1 PER CHARACTER
STOCK FULL
COST $ND 9.50 PER UNIT
PREREQUISITES
N/A
FM-2220: FIRST AID IN THE WASTELAND
Contrary to popular belief, modern medical practices were once - and still are to some degree - a fairly novel concept. After the Flash™ however, alternative medicine was seen in use throughout communities through the use of natural herbs and organic extracts said to have healing properties due to the scarcity of proper medical supplies. Its effectiveness may seem sketchy, but it supposedly works. Includes an instructional manual on how to utilize and create alternative medicines from organic material you find in the wilderness, such as healing balms or other herbal medicines.
Grants the buyer the ability to make use of alternative medicine through foraging, mitigating Medical Attrition regardless of status.