An ongoing round-up of what I'm playing, starting from the day I became a PhD student, to the day they chuck me out of the university, this may be a good source of data generation in and of itself somewhere down the line.
There will be a lot of RPGs here, so be warned.
If you've played any Fallout or Elder Scrolls games, you won't be surprised to hear that Starfield is exactly the same game, using exactly the same game engine, and exactly the same controller buttons. Swap the post-nuclear wasteland or high fantasy settings for outer space, make the main protagonist a 24th century miner on Mars and...well, you know what you're getting with a game made by Bethesda studios.
Knowing what you are going to get with a Bethesda game also includes the standard 'ordinary character is destined to be the saviour of the world / galaxy' main questline, endless loading times, the near-constant worry that the game is going to crash for no reason at all, broken, incompletable side quests, and lazily carbon-copied loadouts, with abandoned bionics factories and communication relay stations replacing toxic junk yards or Disneyesque castles. These are always good places to grind for XP and find loot, but you end up feeling like you're a supporting character in Groundhog Day after clearing out your 257th cryogenics factory in a week.
Having made the game sound tedious, frustrating and completely unplayable, I have been addicted to Starfield since September 2023. It is a truly beautiful game. The narrative is genuinely well-written and interesting, with chapters and quests that have been, in turn, laugh-out-loud funny, heart breaking, tense, and gripping throughout.
I don't want to finish this first playthrough. I know that if I do, it isn't the end of the game, and I can continue roaming space for ever, but I have become so involved in this playthrough of the game, I don't want it to end.
An open world RPG set in the near future where cybernetic limbs and digital downloads to the frontal cortex are normal AND we all drive flying cars? And it's got Keanu Reeves in it? Count me in!
I read a lot about Cyberpunk 2077 when it was first released back in 2020, and while I was initially intrigued and keen to play, the sheer volume of negativity around every aspect of the game - from graphics to game play to storyline to Keanu Reeves' voice acting (more on that later). In fact, if the definition of 'a total pig of a game' were to be published, an image from Cyberpunk 2077 would be added to illustrate it. This disappointed me, but with other games to play and new releases to be investigated, I all-but forgot about Cyberpunk until the end of 2022, when was removed from online games stores, given a total overhaul, and, phoenix like, became one of the best open world RPGs of its generation.
This is not a game designed for pottering-about. It's loud, scratchy, neon-bright and hyper-violent. This constant bombardment of the senses means the player cannot relax as such while playing, but on (pathetically) easy setting, they can achieve a nice buzz from wading into a fight knowing they won't need to worry about their health (or needing any of your ample supply of medikits) because they'll be able to slice everything they encounter into pieces in two seconds and two or three button-presses.
Keanu Reeves is TERRIBLE btw. Worst voice acting in a game I've ever heard, but I suspect he has leaned into its straight-to-video, over-the-top-to-shock language, violence and nudity. If he hasn't, then this is absolute cheese. But I am still loving it.
The Diablo series of games has been one of my go-to franchises since the beginning of time (well, 1996, when the first one came out). Each game is identical in presentation, style, look, sound and feel: there's no freedom to explore, the quest / storylines are pedestrian at best, repetitive and cliched at worst, and each game is little more than a dungeon-crawling loot 'em up. They are loud, pompous, and present an endless array of procedurally-generated dungeons featuring the repetitive, mindless slaughter of monsters by the hundreds. There is no need for the player to consider tactics, to proceed with caution, or to take a diplomatic or stealthy approach. Instead, they simply enter an area, encounter horde after horde of pestilent, zombified creatures, and cut a swathe through them with massively overpowered weapons. The only choice the player makes is at the start of each game, when they choose which weapons these will be, via opting to play as a barbarian, archer, or spellcaster. It's mayhem. It's silly. It's also oddly therapeutic.
Diablo IV is no different, but as it has been made for next gen consoles, it's very pretty when played on an XBox X. And, as always, I play on the easiest setting there is to ensure I don't let my lack of ability prevent me from making progress. It has this odd 'power' to keep bringing me back for more, and I don't know where that pull comes from, or why. I will literally sit in front of my console, not wanting to play Diablo because it's boring and repetitive. And within 2 minutes find myself playing Diablo. Why is that?!
"Ride the sands of a timeless land and defeat legendary monsters in spectacular Action-RPG combat using devastating powers!" they said. "It's free on GAME Pass!" they said! "I'll give it half an hour and see how I get on!" I said.
Atlas Fallen is a beautiful game, and steering my character as he surfed the sand using his magic power(!) at high speed is a blast. Exploration was fun, puzzles were challenging but satisfying, and I really did try my best to finish this. And for about 20 hours it was loads of fun...until I realised that I had stopped finding it fun, and was now approaching it with dread knowing I'd be frustrated, outclassed by too many foes, and strangely bored.
I don't have the patience to learn how to master combat that requires a lot of thought, tonnes of practise, and precisely-timed pressing of specific button combinations. I like to pile in, press one button repeatedly, then wander off again in 5 seconds flat. I'm lazy, Impatient, and just not very good at lengthy and complex button combinations that have to be delivered at exactly the right moment to have any impact. Each fight is long too, with random encounters lasting a couple of minutes each and boss battles up to half an hour to complete (on the fifteenth attempt). That's my idea of gaming hell, so I gave up and deleted the game about third of the way through, as Atlas Fallen just became a frustrating, depressing, and tedious grind.
I'm not a fan of 'cosy games', though I can understand their appeal as a form of game-based therapy. I wanted to play something a little different, so gave Forager a go because it was free on Game Pass, looked like fun, and was worth a quick 10 minutes of my time.
I ended up spending about 70 hours with this 2D open world game, which is simply a never-ending blend by exploration, farming and crafting, and very similar to games such as Stardew Valley, Terraria and Zelda. I only stopped playing because I'd explored and built on every square inch of land, maxed out my character, and after those 70 hours, came to a sudden realisation that there was nothing else to do.
I will be honest - Forager has added RPG elements such as weapon crafting and combat with the occasional invading monster, and these were possibly the only things that kept me playing after I'd gathered, crafted and built pretty much everything that could be gathered, crafted and built.
Is it oxymoronic to have violence in a cosy game?
When this innovative 'sandbox in space' first came out in 2016 I bought it for my PS4 on the day of release, excited that there was finally a game where I could explore hundreds of planets, take part in interstellar dogfights, race exocraft across alien terrain, build and manage colonies, trade, fight, and learn to survive in harsh alien environments, or do none of this and simply zip around the galaxy cataloguing the local wildlife. I'd been waiting for something like this for EVER!
My first attempt lasted 20 minutes, and it was among one of the biggest disappointments and the worst games I had ever played. It was bland, difficult, infuriating and felt like a rushed release. So I forgot about its existence and provably went back to Skyrim, poorer but wiser.
Seven years on, and I noticed that No Man's Sky was on GAME Pass. Reports on the Internet made made it clear that there had been a lot of improvements and the game's development had come a long way since I first played, so I was curious and keen to look at it again.
I am so glad I did. No Man's Sky is no longer a dismal chore, but a quirky and colourful mix of Starfield and Forager. It's incredibly customisable so players can tailor their experience to their playstyle, turning off combat completely for a more 'cosy' experience, or making combat lead to permadeath. I've tweaked my settings so I am invulnerable but can still engage enemies safe in the knowledge I cannot be damaged. This works well for me, as any combat that is initiated is First Person Shooter (FPS) style only, so no melee! Mon Dieu!
And the planets available to explore and colonise are as weird as they are beautiful. I randomly landed on one planet populated by mechanical four-legged creatures that feed on the metals that form weird plant-like structures around them. One planet I discovered had no colour, so was rendered in a thousand shades of grey. One planet consisted only of glowing lilac and purple bubbles and another hosted cute alien creatures that I could ride like horses and use to carry extra stuff when I became over encumbered. I'll probably never find those planets again, but that's fine, it's part of the game's ethos, as is scanning for minerals, flora and fauna, mining for building and crafting materials or rare archaeological finds, or just wandering about to see what the player can literally or metaphorically stumble across...this is a game that can never be finished, and I have a feeling I will dip in and out of for many years. And I ask again - is it wrong that I have a need for violence in a cosy game?
Another game I had for the PS4 and first played ten years ago, I bought the XBox One version of The Witcher 3 in CeX for £8 on a whim. I am so glad I did, because I adore this game, and it gave me the opportunity to play it for a second time, making different choices than those made in my first playthrough, so getting a different ending to Geralt of Rivia's story.
I'm not really clued-up when it comes to Witcher lore - I've not read any of the books, and while I did manage to watch three episodes of the Netflix series, and while I can see why it has such appeal (over and above Henry Cavill), it's not really for me. But I love this game. it's ribald and droll, it's great fun to explore the open world in which it's set, the combat is fluid and fun, quests never become repetitive or dull, the storyline is simple to follow and genuinely interesting, movement is fluid, the graphics are gorgeous, and I cannot wait for the newly-announced Witcher 4 to come out in the next year or so. It will be a 'must play' for me.
Another 'it's free to play on Game Pass, so I'll give it 20 minutes because I used to LOVE watching South Park when I was younger' game, and a genre I usually try to avoid (tactical, turn-based combat), but a game I (almost) completed and really enjoyed playing. That said, now I'm old, some of the humour made me wince a bit.
South Park: The Fractured But Whole (chortle) is like playing an interactive episode of the show, and though it is a RPG, it's one of those tactical 'maps'-like strategy-type RPGs - but thankfully, it's very easy, so I only died once while playing, right near the end of the game, and at the same time as I was starting to get bored with stuffing hamsters up my butthole and using my fart powers to turn back time. South Park humour is toe curlingly funny at first, but soon becomes puerile and repetitive.
But it was fun, it made me laugh out loud (much to the annoyance of my next door neighbour's dog), and I was pleasantly surprised to find the combat quite compelling and fun (maybe because it was so easy), despite my hesitation.
On occasion I like to play Japanese RPGs, because they are just...very, very fun but very, very odd. I'm not adverse to the odd Final Fantasy game, and though I'm not generally a fan of Japanese animation, I do like Tales of Arise's anime-style graphics, get immense satisfaction from landing combat-based special moves, and didn't really mind having to practise a number of special moves and button combinations that were the best for my team of 6 avatars. It didn't take long, the learning curve was gentle, and as the game isn't too difficult, I felt none of the frustration that constantly dying and having to reload often leads to.
Tales of Arise, quite simply, is a refreshing change of pace and style for me. It isn't set in an open world so it's nice to play something that feels a little bit more self-contained. It's loud, it's garish, and it's surreal. There are fishing and owl-collecting(!) mini-games, beautifully crafted but totally impractical weapons that would be impossible to pick up let alone use in real life, totally impractical outfits, very bad voice acting, and there is probably a narrative somewhere but I've been skipping the cutscenes because watching them would only confuse me further.
I have played through the first three Dragon Age games (Dragon Age Origins, Dragon Age 2, and Dragon Age Inquisition) two or three times each because I bloody love them. They are all thematically similar, there is continuation of a core narrative across all three to a lesser or greater degree, and despite all having slightly different play styles and orientations, they will always be a part of one of my favourite franchises.
When the fourth game of the series: Dragon Age: the Veilguard was released at the end of 2024, buying it was, as the young people say, 'a no-brainer'. I purchased it a few days after release, and really loved the first 6 or 7 hours. The graphics are beautiful, the combat is fluid, the story (if you've played the previous games) is heartbreaking. But then I realised that it didn't 'feel' like a Dragon Age game. The blood, guts, gore, adult language and visceral nature that made these games what they were had vanished, replaced with a PG-friendly, almost Disneyfied experience.
I then made the mistake of visiting YouTube, watching a lot of VERY negative reviews, and started to believe that the game really was bad. Trying to remain objective, and in reflection, were this a standalone game, it would actually be pretty good. However, tonally, and as part of a much-beloved series, it was a big disappointment.
I completed the game, but only because I wanted to finish it and delete it from my console. I honestly think that watching those YouTube videos for some weird confirmation bias was a stupid thing to do, and marred the experience for me. From now on, I shall try to avoid these until after playing.
As an avid fan of Tomb Raider, I was looking forward to playing this - Indiana Jones is basically Lara Croft with a bullwhip, so I was confident I'd be able to beat the game with relative ease.
The first few hours exploring the first couple of locations was some of the best fun I've had gaming in a long time. So much fun in fact, I realised I was belting out the Indiana Jones theme tune as I played, sneaking by Nazis, cracking them on the head with a saucepan or smacking a fly swatter between their legs then punching them in the face as they fell, I had a big grin on my face throughout. Climbing over rooftops, swinging from building to building with a bullwhip, discovering ancient treasures in trap-riddled tombs, solving puzzles and gathering evidence...this was a magnificent experience, with mind-blowing graphics, an interesting narrative, and some great voice acting. It was like taking part in a really good movie.
Then I got to the third level, and it all fell apart. Try as hard as I could, I just could NOT sneak my way into a Nazi-occupied weapons factory in Giza, locate an office key, infiltrate said office, locate vital information therein, and sneak out again. After many (well, 4) attempts, I managed to get the key and find the information...but I just could not get out of the building without being slaughtered by loads of German soldiers with guns. All I had was my trusty bullwhip, bad timing skills, and a candlestick to fight with. The final straw for me was when my friend, who was also playing the game, messaged me to say that the level after Egypt was "bloody hard", even though he had switched his difficulty setting from 'Normal' to 'Easy'. I was already playing at 'Easy' and having problems with the previous level. His closing statement: "There is no difference in difficulty between 'Easy' and 'Normal!'" did it for me, and I deleted the game from my console, though I haven't written off returning to it at some point to try again.
29 years ago, I played and completed my first console game. No-wait a second - I managed to get through Aladdin on the Sega MegaDrive a few years before. Bloody hell. I am really getting rather old...
...Anyway, the second console game I completed was Tomb Raider on the PS1. This, along with Silent Hill, was the franchise that got me hooked on gaming. It was a game that I just sort of 'clicked with' immediately. Indeed, I really do believe that I mastered it, and was able to fly through the game in successive playthroughs like a boss. I had found a game I was genuinely really good at, and I loved every second of every playthrough.
It's now 2024, and Tomb Raider 1-3 have been remastered for next gen consoles. At under £20 for all three, I was obviously going to buy this bundle of retro gaming nostalgia, settle down, and relive the mastery of my youth. Or so I thought. And while I spent my first 20 minutes with Lara Croft running about and leaping from platform to platform with a massive smile on my face, a niggling thought started to cross my mind. Tomb Raider was suddenly a really clunky game to play, and despite remembering where all the secret rooms were, and the buttons I needed to press to make Lara swan dive, perform a handstand from a ledge, and backflip like an olympian while shooting pistols in both hands, making her do any of these was a clunky, haphazard process, and rather than flying through the game I was just running into walls.
Maybe games are just easier to 'drive' nowadays. Playing Tomb Raider in 2024 is like driving a manual car for the first time after years of driving an automatic. Youngsters today don't know how we struggled. In my day, we had to walk 35 miles to school, even if it was snowing, and we all lived on bread and dripping. As a result, after half an hour of clunky, clumsy and frustrating play, and once the initial nostalgia 'high' had worn off I had to stop.
Alongside Tomb Raider, the other franchise that captured my heart back when I was a young'un was Silent Hill. I'm a fan of the horror genre, but more into psychological, weird, uncanny, disturbing stuff than the out and out gore provided by slasher and torture porn fare. So I've never been interested in games like Resident Evil, or the thousands of zombie-based games out there, but I do adore the weird, oddly beautiful and unsettling premise of games like Silent Hill. It's also another in a rare series of games that I have completed, and played through again and again. And of all the Silent Hill games, Silent Hill 2 is my favourite.
The narrative that drives the game is heartbreaking, shocking, sad, and sort of horrific, and to reveal it here would ruin the game for those who haven't played it. Suffice to say, it starts with protagonist James Sunderland staring at himself in a public restroom mirror, contemplating a letter he has received from his wife Mary, asking him to join her in their favourite place - the town of Silent Hill. James immediately drives to the town to meet Mary, but the elephant in the room is that Mary died three years ago. And so the game begins as James starts to search for his wife, and I shall go no further so as not to ruin the story.
In October, Silent Hill 2 was reconstructed from the bottom up and for next generation consoles. Well, console. And the console in question is the PS5, which I do not own. Cue months of (ongoing) wanting to buy a PS5 and justify it as necessary as it's 'useful for my research', but I can't really justify spending over £500 on a console and one game, so I'm wrestling with this even as I type. I mean, my elderly Ps4 is on it's last cathodes, and I do have a lot of PS4 games I can play on a PS5, and..nope. Still can't justify it.
So, to save money, I've watched many, many hours of gameplay on YouTube, and this has not helped. In fact, this reimagining of Silent Hill 2 looks bloody magnificent, and has made my longing for a PS5 worse. Taking the "we don't need to buy a MacDonald's because we have burgers at home" approach, I dug out my old XBox 360 version of 2012's Silent Hill 2 and 3 HD Collection, and I played for a good couple of hours...but, as with Tomb Raider before it, found it frustratingly clunky to play, and just made me want to play the shiny new version even more.
The struggle is real.
EDIT: I wrote this post on the morning of the 6th January, 2025. At 8.30pm on the same day, I bought a PS5 and a copy of Silent Hill 2. I have no will power, and apparently, money to burn...