Students will be introduced to events in this lesson, which starts off with a fun unplugged activity and ends with students building a customized Flappy Bird game using multiple event handlers in Code Studio.
The lessons can be further integrated into the English Language Arts curriculum through storybooks. In this sample lesson, students read about Grace Hopper, a pioneer of computer science, and create a pyramid poem about her.
Students will
Students will use the language of cause and effect to describe events.
Events _____.
I have used _____, which made _____ happen.
In a computer program, events _____.
Because I used _____ blocks, _____ events happened.
While programming, events _____.
While programming, I used _____ events, in order to make _____ happen.