The initial scope for this project was to have multiple sites in Stanley Park be accessible and therefore the table map was to be used for traversing between these sites.
This mainly refers to the functionality of spawning the table map in front of the user when they hold down the mini-map button. The table map should appear a distance away from the user on the ground in the direction the controller is pointing. Currently this feature is demonstrated by spawning a pillar with a button on it which loads a scene when pressed. This concept could easily be extended to have multiple buttons on a map to allow the user to move between various locations each with it's own scene.
Minimap Controller
script TableMapDemoButton
prefab is provided)TableMapDemoButton or your own table map to the scene
TableMapDemoButton
to load to the Level Name
setting in Teleport Scene
under TableMapDemoButton/SceneChangingButton/Buttons/Button
Minimap Controller
script to the left and right controllerTable Map
settingTable Map Load Time
setting to indicate how long the minimap button must be held before the table map spawnsDist
setting to indicate how far away the table map will be when it spawns