Geornal Scanner
Functions:
Functions:
Users can hold down the menu button (slightly above the touchpad) to shoot a white beam called the Scanner. When pointed at an object with information, the controller will vibrate. When the button is released, a Geornal (Journal) panel with information about the object scanned will pop up above the controller.
Things you need:
Things you need:
- The
ObjectScan
script attached to either controller GameObject. - A
Pointer
prefab (The beam model) as a child of the controller. - A Transform (let's call it GeornalHolder) that is positioned where the Geornal Panel will pop up.
How to use:
How to use:
Option 1: Just use the [VRTK] prefab and everything will be organized for you!
Option 2:
- Attach the ObjectScan script to the controller GameObject of your choice.
- Child the GeornalHolder to the controller. Do the same with the Pointer/beam prefab.
- Attach both of these objects to their corresponding places on the ObjectScan Component.
- Set the Max Scan Distance for Objects and Rumble Strength (how much the controller vibrates).