Tasked with creating the overall visual language of the project, the minimap is a core part of the navigational interface for the user. Because a 3D realistic model of the area would be excessively complicated to both render and to look at visually, I simplified Propsect Point into a stylized map. In order to show depth with only 2D imagery, I split the layers of the map into different PNGS that are applied to individual quads on Unity that are layered on top of one another. Icons were also placed on separate quads so that they could be easily moved around.
Player Icon: flat 2D image, points in the direction the player is facing
Version 1: White indicates teleportable area. Oversimplified because trees blocking the Google Earth images made the sidewalk area unclear.
Version 2: Truer to real life proportions - expanded to include museum. Scrapped for now because of the extra work needed to create a scrolling minimap.
Version 3: Minimap that will be used in the May demo at the BC Open Textbook Summit. Pathways are true to life and museum is not included.
Version 4: Has new icons for 360 Photospheres and newly added InfoPanels.