WEEK 1
Hi, bloggers! I’m Laura and this week I’m also the translator of Tinkiwinkis.
During this task we have been working on the TPACK model of teaching, now I’m going to show you the five main concepts of this work.
TPACK
The Tpack is a framework that identifies the knowledge that teachers need to teach effectively with technology.
Tpack model is composed of four components (pedagogy, technology, content and knowledge) and the relationship between them (technological content knowledge, technological pedagogical knowledge and pedagogical content knowledge).
Pedagogical content knowledge (PCK)
The Pedagogical Content Knowledge means that every teacher has the flexibility of choosing their teaching strategies in order to explain the same idea but in different ways. The Pedagogical Content Knowledge covers the core business of teaching, learning, curriculum, assessment and reporting, such as the conditions that promote learning and the links among curriculum, assessment, and pedagogy
Technological content knowledge (TCK)
The technological content knowledge is an understanding of the manner in which technology and content influence and constrains one another. We, as teachers have to develop technological tools for educational purposes in order to teach the contents in an innovative way. So Technological Content Knowledge is a way of understanding how content and technology influence each other.
Technological Pedagogical knowledge (TPK)
The technological pedagogical knowledge is a form of understanding how teaching and learning can change when particular technologies are used in particular ways.
The objective of the technological pedagogical knowledge is to discover how usual technological programmes can be used in school.
ACAD
The ACAD is a meta-theoretical framework for understanding and improving local, complex, learning situations. It is intended to support analysis such as the design of complex learning environments. It is activity-focused. The ACAD is composed by three elements (Activity-Centered, Analysis and Design)
WEEK 2
Hi!!! I'm Teresa and this week I'm the translator. This week through the comic and with Lemke's text, we have worked on the use and potential of ICT in the classroom.
In accordance with this topic, I leave you here below some interesting concepts:
Learning object
Is a self-contained resource, usually digital and/or web-based, that can be used and reused to support learning.
Web 2.0
It’s a term used to describe a variety of developments on the Web and a perceived shift in the way it is used. Web 2.0 websites allow users to do more than just retrieve information, such as dialogue and knowledge sharing, enables community creation, facilitates more collaborative ways of working...
Auca (cartoon)
An alleluia is a series of prints, accompanied by couplet verses at the bottom. In other languages they are called auca (Catalan), broadsheets, gogs, mannekensbladen, etc.
Participatory Learning
Participatory Learning is a way of organizing the classroom that motivates learners to participate in the act of teaching, a peer-based learning process. In this way, learning is focused on increased student participation, so it is basically student centered.
Innovation
It is a process in which something new is implemented that adds value; that is, it modifies existing elements or ideas, improving them or creating new ones to have a favorable impact.
I hope you found it interesting, see you in the next task!
WEEK 3
Hello, I am Alvaro this week I am going to be the translator of tinkiwinkis team. This week we have been working on the development of an ICT-related activity in our case we decided to carry out a podcast for parents. Now I'm going to give a definition of the five main works.
PODCAST- A podcast is an episodic series of audio files that a user can download to a personal device or listen to online.
SCRIPT-A written document containing the dialogue and the necessary technical indications, such as plans, sets, lighting, etc., for the production of a film, play, radio or television programme.
ICT- Information and Communication Technologies (ICTs) is a broader term for Information Technology (IT), which refers to all communication technologies, including the internet, wireless networks, cell phones, computers, software, middleware, video-conferencing...
EFFECTIVE TEACHING- Effective teaching can be defined in many ways including teacher behavior (warmth, civility, clarity), teacher knowledge (of subject matter, of students), teacher beliefs, and so forth. Here we define effective teaching as the ability to improve student achievement as shown by research.
MOTIVATION-Motivation is what explains why people or animals initiate, continue or terminate a certain behaviour at a certain time.
WEEK 4
Hi!!! I'm Carmen and this week I'm the translator. This week we have focused on Key Competences through the Taccle 2 Books, to continue exploring tasks for children in the primary classroom. We designed an E- learning activity as we were teachers and then we have to develop it with our students. The main activity consists on making a radio show.
Regarding this topic, I leave you here some interesting concepts:
Story map: allows teachers and students to relate a story in a dynamic and entertaining way.
Radio Show: a radio show is any type of program broadcast on the radio. Radio shows are broadcast in many different formats such as talk radio. Listeners phone in to the radio program to air their views.
Audience : the number of people who follow a radio show.
Flyer: is a small handbill advertising an event or product.
Understanding: the capacity of the mind that allows learning, understanding, reasoning, making decisions and forming a certain idea of reality.
See you soon, Tinkibloggers!
WEEK 5
Hey everyone!! I'm Alba and this week I'm in charge of telling you the five main concepts of the week. This task was about evaluating technologies for teaching, completing a rubric for each of the nine tools we chose.
Here are the keywords of this task:
Learning Management Systems (LMS): is an online integrated software used for creating, delivering, tracking, and reporting educational courses and outcomes. It can be used to support traditional face-to-face instruction, as well as blended/hybrid and distance learning environments.
Accessibility standards: technical specifications, guidelines, techniques, and supporting resources that describe accessibility solutions.
Feedback: Feedback is information given to the learner about the learner's performance relative to learning goals or outcomes. It should aim to (and be capable of producing) improvement in students' learning.
Epistemic design: It is a dimension of the ACAD framework, which consists of proposing tasks or making suggestion about good things for students to do.
Accountability: keeping records of school activities and using such record to assess or appraise institutional performance in relation to the achievement of predetermined objectives.
WEEK 6
Hello I'm Laura and this week I have been the translator of Tinkiwinkis.
During this week we have working on creating a game-based learning strategy, now I’m going to show you the five main concepts of this work.
-ECOPOLY: Is a game based on Monopoly in which the participants need to clean the most places of the bikini botton as possible in order to save the environment (it is based on sponge bob).
-ENVIRONMENT: The air, water, and land in or on which people, animals, and plants live.
-DUEL: You play a card and if you lose the duel you must give the card that you have lost to the partner who has asked you for the duel (it is done in case I want to get a card from my partner).
-MANAGER: Is the person in charge of saying the questions to the members of the group and also is the person who give you the elements and the stars.
-ELEMENTS: The elements are used to clean the most places as possible if you have a number of elements, you will clean a certain place based on the number of items you have
WEEK 7
Hi, I'm Alvaro and I'm the translator for this assignment. For this assignment, we had to record a podcast about computational learning.
Now I´m going to explain the main concepts of the tasks
Computational learning- Computational learning theory, or statistical learning theory, refers to mathematical frameworks for quantifying learning tasks and algorithms. These are sub-fields of machine learning that a machine learning practitioner does not need to know in great depth in order to achieve good results on a wide range of problems
Computing- Is the area of science that studies the management of methods, techniques and processes for the purpose of storing, processing and transmitting information and data in digital format.
PODCAST- A podcast is an episodic series of audio files that a user can download to a personal device or listen to online.
Rogramming- is the process used to devise and order the actions necessary to carry out a project. Nowadays, the notion of programming is closely associated with the creation of computer applications and video games.
Game-based learning- Is a teaching method that allows learners to explore different parts of games as a form of learning. Games can be designed by teachers and other education specialists in a way that balances academic subjects such as history with the strategies, rules and social aspects of playing a game.
WEEK 8
Hi!!! I'm Teresa, the translator of the team this week. In the task of this week. We have learned what the PLE consists of and I am going to leave you with some concepts that I think are key and that if you have never heard what the PLE consists of, it can help you learn a little more about this concept:
Personal Learning Environment (PLE): Is the set of elements (resources, tools, activities, sources of information and connections) used by every person for the management of their own learning. Is a technosocial reality that embodies the sociomaterial entanglement with which people learn.
Personal learning network (PLN): it is an informal learning network made of the people a learner interacts with and from whom he/she derives knowledge in a personal learning environment.
Metacognition: Is the process of thinking about our own thinking. Metacognition is a complex cognitive process because it requires being aware of what we know and knowing when and why to apply different strategies to achieve learning goals.
Constructivism: It is an educational model where the learner is the important actor of learning, since he actively builds his knowledge and relates the new information with that which he possesses.
Venn diagram: Diagram consisting of two or more circular areas that represent sets (totality of elements that have a common characteristic) that intersect and that share the subsets represented by the common areas.
I hope you find it useful, see you next week!!!
WEEK 9
Hi I'm Laura, the Translator of Tinkis during this week. This week our mission was to explore the concept of Digital Teaching Concept (DTC) and now I am going to leave you with some concepts that I think are key .
·DTC= Digital education is the innovative use of digital tools and technologies during teaching and learning
· Infographic= Is a visual representation of any kind of information or data. An infographic can help you present that information in the form of an attractive visual graphic.
· An expert Teacher in digital tools= Effectively uses available technology to help students develop a given competency primarily related to content. This is, broadly speaking, the main core of the teacher's digital competence as a content expert.
· A Reflective Teacher= The teacher is conceived as a reflective professional or researcher capable of reflecting in action and, subsequently, of reflecting on action. Action research. In it, the teacher does not seek theoretical abstraction, but the development of practical knowledge based on their own teaching experiences.
· Sensitive to the use of technology= Is able to understand the role of technology as a tool for social engagement. And also be aware that the consequences of its use are in your classroom. You must also know and be aware of the potential of these technologies for social change and live a critical digital citizenship.
I hope you find it useful, see you next week!!!
WEEK 10
Hello!!! I'm Carmen, the translator of this week's team. In our last task, we had to create rubrics to evaluate the roles of our colleagues and I'm going to leave you some concepts that I think are crucial and can help you in the evaluation process:
Preassessment: test before starting a new unit to check which knowledge needs to be reinforced and which has already been acquired.
Formative Assessment: is the procedure used to recognise and respond to student learning in order to reinforce that learning during the learning process itself (Cowie and Bell, 1999).
Summative Assessment: its aim is to assess student performance. It is therefore usually carried out at the end of a teaching-learning process and is linked to promotion, grading and qualification decisions.
Rubric: is an assessment method that identifies the competences and sub-competences that a teaching activity is intended to cover. Each of them is associated with a series of graded criteria that allow their level of development to be checked.
Portfolio: is a file or folder where a written process of class activities or concepts is kept, usually in chronological order showing progress.
And...if you were a teacher, how would you evaluate your students?
That's all for today! It has been a pleasure!