Located within the Disney Springs Museum of Inspiration will be Disney's Dreamscapes, an escape room complex home to plenty of rooms allowing for a large capacity and four distinct themes that encourage guests to come back for more. Three of these themes for the escape rooms are based off Guardians of the Galaxy, A New Hope, and Aladdin. The fourth theme changes throughout the year. January-May is Kingsmen: The Golden Circle. June- August is the summer blockbuster coming out that year and September-December is The Nightmare Before Christmas.
The prices for these escape rooms will be competitive with local establishments and cost each adult around $30, and each child $25. Special prices may be given to groups of eight or more. To experience these rooms, you must make a reservation online or in person. Each party gets a 15 minute grace period. Once that is up, your reservation will be given to another party.
The architure of the building will be modeled after The Wolfsonian art museum continuing the aesthetic of The Lights District following the art deco Miami Beach inspired look the rest of the new district has. The major change however from the design will be the tile mosaics and the brown embellishments. The tile mosaics will be new art deco inspired mosaics utilizing the color schemes of Mickey Mouse, Donald Duck, and Goofy. Replacing the brown embellishments are impressions within the building, and hidden above the are of impressed will be lights that turn on giving the building new colors at night. At night the hidden lights will illuminate the building with blues and pinks.
As guests walk through the doors of Dreamscape they will be met with a large lobby. A counter to the left will house guest check in for those that made reservations online, and will also allow guests the opportunity to book in person. Once guests check in they will be given a buzzer, and be asked to wait in the lobby. As guests wait they will be pleased to know that restrooms are available in the lobby. The lobby will be decorated with various posters marketing the rooms currently being offered. Once the escape room is ready for guests they will be escorted to their room rather it be on the first, second, or third floor. Guests will then enter a debriefing room specific to their chosen adventure. This is where each journey stops being the same.
Guests are left within the debriefing room which is the holding area from the prison that the Guardians of the Galaxy were examined in a screen in front of guests displays where the guards would be behind a glass wall. As the cast member walks out Rhomann Dey walks into the scene. Dey turns towards the guests, as he sighs at them.
Dey: You have been arrested by the Nova Corps for violation of the Cleaner Citizens Initiative. I just don't get it do you Ravagers not have a single bar of soap on those giant ships, because of boy do you guys reek!
Robotic Voice: Initiating prisoner scan please stay still.
Dey: Don't worry they're just getting your biometrics to see what scent would be best for everyone of you.
Dey gets a call on his transmitter, and as he does a low clanging can be heard below the floor.
Dey: I have to go take this, but don't move I have to take this very important stuff. (Now far away) Hey honey I'm at work. No, I got time just a bunch of smelly ravagers.
Dey begins to trail off farther and farther away as he talks to his wife. A blowtorch flame shoots up as it cuts through the metal grate, a rabbit begins to crawl up from the floor.
???: There we go, I thought that sucker would never leave. Hopefully he doesn't notice that's actually Nebula on the other line. Anyways the name's Rocket. The Ravagers are paying big credits for your safe return, something about Abilisk pheromones.
Rocket takes a whiff of the air, he immediately recoils in disgust.
Rocket: The minute everyone here escapes I'm giving you all deodorant. I've hacked into the prison's database, and I'm able to get this door open into the next area. This is a group mission, I need all of you stinkin' dum dums to get pass the security in the holding area to get you out. I will try to help out as much as I can through the audio systems. Well? Get moving!
The doors open into a new set of rooms depicting the holding area from the film. There are various lockers, cages, tables, chairs, collapsable panels, keycodes, lights, and more items to investigate to escape the prison.
Rocket: Do you guys hear me? To get out you need to find a 5 digit code for that keypad by the door to get out good luck! If you need help press that big green button. Well get going! You probably all have 45 minutes to do this.
A clock comes to life counting down. Guest must now explore the room in order to find the code. Guests must find a key to unlock a locker with a symbol on it. Another key to get a battery to plug into a digital alien screen displaying another symbol. Answer a riddle on a computer for the third. Figure out how to turn on a monitor to display a five colored rainbow within a symbol. And then check within various panels for a key to a cage, and within these cages find the fight shoe that has a symbol the sole. With these five symbols guests must figure out what order to put them in.
Throughout the 45 minutes guests can press the button three times to have Rocket aid them, after the third time Baby Groot steals his communicator. After Baby Groot takes the communicator all guests will hear is "I Am Groot" with Rocket yelling at him with various phrases. There will be three sets of dialogue once guests escape depending on how well they did.
Rocket: Damn it! That guard is coming back; you're all on your own!
Dey: What the! Where did they go!
Computer: They are within the holding area.
Dey: When I get my hand on you guys you're really in for it!
The lights turn red within the room as the exit opens, the cast member offering their condolences for your loss.
Groot: I am Groot!
Rocket: Gimme that Groot! Looks like you guys, escaped. I guess your not all totally useless after all. And about that deodorant, um yea I didn't expect for any of you to make it out alive. So that deal's off!
The lights turn green within the room as the exit opens, the cast member offering their congratulations for your win.
Rocket: Looks like you guys, escaped. About that deodorant, um yea I didn't expect for any of you to make it out alive. So that deal's off! But in case you ever need the help from the Guardians of the Galaxy just let me know.
The lights turn green within the room as the exit opens, the cast member offering their congratulations for your win along with a button with the Nova Corps logo on it.
Guests are left within the debriefing room which is the training area for Death Troopers. As the cast member walks out a Death Trooper walks into the scene with the Imperial March playing the background. The trooper turns towards the guests, as unmasks revealing actress Ashley Eckstein to be this high ranking trooper.
Trooper: I'm already breaking protocol by taking off my helmet, but it's time to get off the Death Star. The Rebellion has begun their attack, and it looks bad. I need this squadron to escape as your contributions to the Empire have been irreplaceable. Now go on into the Escape Pod Bay. Go soldiers!
The doors open into a new set of rooms depicting a escape pod bay reminiscent to those seen on Leia's Blockade Runner and also Rose's workplace in Episode VII. There are various lockers, drawers, tables, chairs, collapsable panels, keycodes, lights, spare ship parts, and a broken up escape pod under repair.
Trooper: Attention troopers! You need to find an access key to access the escape pod. If you absolutely need to contact press the big purple button. Try getting a manual first to figure out how to work that thing! Get going troopers, I'd give the Rebellion 45 minutes until they penetrate our defenses completely.
A clock comes to life counting down. Guest must now explore the room in order to find the access key. However, this key is hidden with a holocron locked in a cage. To figure this out guests will need to find a manual which is locked inside a drawer. Guests must rummage throughout the unlocked lockers through various articles of Stormtrooper armour and clothing. Once the key is found guests unlock one of three drawers that has the manual. The manual tells guests they must get the holocron to the main terminal to unlock it.
In a different set of drawers guests will find a note written in Aurebesh. Looking through the manual guests will find out that the main terminal also has an English to Aurebesh decipherer. Using this decipherer guests will find out that the key for the holocrons cage is hidden amongst the spare parts and broken escape pod. Once the key is found, and the holocron brought to the main terminal it will ask for a code in aurebesh that can be found inscribed on a stormtroopers belt. Plugging in the code causes the holocron to open dispensing the access key.
Plugging in the access key into the keypad for the escape pod prompts the keypad to ask for confirmation. Guests must type in yes, okay, or ok in Aurebesh to escape.
Throughout the 45 minutes guests can press the button three times to have the Trooper aid them, after the third time the Trooper informs that she is with General Tarkin. After this moment guests will hear muffled conversation with Tarkin about the Rebels. There will be three results once guests escape depending on how well they did.
A series of explosions are heard within the distance quickly approaching. Steam quickly becomes to shoot out throughout the room as the lights flash red synced to the sound of an explosion. The exit opens up, the cast member offering their condolences for your loss.
Trooper: Troopers at ease! That was too close Tarkin almost became suspicious. Troopers march on for the Emperor. Now escape!
The lights turn green within the room as the exit opens, the cast member offering their congratulations for your win.
Trooper: Troopers at ease! Troopers you would've made Director Krennic proud. March on for the Emperor. Now escape!
The lights turn green within the room as the exit opens, the cast member offering their congratulations for your win along with a button with Imperial logo on it.
Guests are left within the debriefing room which is the dunes of Agrabah at night. As the cast member walks out Jafar walks into the scene with Iago on his shoulder and his snake scepter. Jafar pulls out a golden scarab as it flies into the sand summoning the Cave of Wonders.
Cave of Wonder: Know this. Only one may enter here. One who lies far within. The diamond in the rough.
Jafar: I hope that that one of you street rats might be the diamond in the rough.
Iago: SQUAWK! STREET RATS
Jafar: Hush Iago, bring me the lamp and the rest of the treasures are yours! Now go!
Jafar waves his staff as the screen enters the Cave of Wonders. The Cave of Wonders as sand collapses everywhere assisted by sand projections.
The doors open into a new set of rooms depicting the Cave of Wonders treasure room. There are various vases, torches, chairs, jewels, gilded statues, display holders, hieroglyphics, and a sarcophagus covered in a lock and chains.
Cave of Wonder: Solve these riddles three to leave this curs-ed place.
Find the place where consecutive days all meet.
Follow the one thing that can point in every direction but can't reach the destination by itself.
And find that has six faces, but does not wear makeup. It that has twenty-one eyes,but cannot see.
Cave of Wonders: With these riddles three you key to freedom will be unveiled. Pull on the golden tassel to hear the riddles again, and on the crimson to receive my aid. Now go henceforth as 45 minutes remain.
A clock comes to life counting down. Guest must now figure out the riddles. The first riddle's answer is the full moon as it represents midnight, the second riddle's answer is a compass, and the third riddle's answer is a pair of die. With that said guests can find any of these objects in any secession with each requiring their own tasks after being found.
The full moon will be hidden amongst the hieroglyphics, and when pressed into the wall a clanging can be heard in the distance. Fiber optics that are seemingly stars turn on creating a path to a sundial with has had a ruby mysteriously appear on top.
The compass and a mysterious second key will be hidden within a chest that is locked. Guests must look for the chest's key, and they will find it where else but beneath a gilded statue? The compass must be inserted into a wall that has large mural of a map, but with the map's compass image missing. Doing this causes for a second chest to mysteriously pop open revealing an emerald.
The die are hidden within a vase wrapped in a cloth. With these die guests must find a cobra statue coming out from a stack of baskets, and feed them to the cobra. If snake eyes are rolled the cobra's eyes will turn blue and a sapphire appears in an open basket rolling out of the cobra's side. If not the dice will roll out as the cobra's eyes flashes.
Throughout this entire experience a blue, green, and red light have been shining on the sarcophagus. The chains have also been blue, green, and red with the lock matching the color of the mysterious second key. The lights on the sarcophagus intensify once all three jewels have been discovered. If guests unlock the sarcophagus inside will be three gem holders. Each holder has a specific outline which signifies where on the shelf it should go, and on each shelf a beam of light is emitted when the holder is placed on top. Once each holder is placed on the shelf, and the gems within each holder the beams of light change to whatever gemstone has been placed. The doors will open
Throughout the 45 minutes guests can pull the crimson tassel three times to have the Cave of Wonders aid them, after the third time the Cave of Wonders in angered by the guests and refuses to come back. After this moment guests will hear angry roars when the tassel is pulled. There will be three sets of dialogue once guests escape depending on how well they did.
Cave of Wonders: You have failed to prove your mental might, now be doomed to your disparity!
The lights turn red within the room as exit opens up, the cast member offering their condolences for your loss.
Cave of Wonders: You tested my benevolence. However, your brains persevered. Now leave at once, and take nothing!
The lights turn green within the room as the exit opens, the cast member offering their congratulations for your win.
Cave of Wonders: You humans are some of the brightest of Agrabah. Your perseverance has saved your lives. Now leave at once, and take nothing!
The lights turn green within the room as the exit opens, the cast member offering their congratulations for your win along with a small button with a scarab on it.
Guests are left within the debriefing room which is the Kingsman tailor shop. As the cast member walks out Eggsy walks into the scene. Eggsy is wearing either a red, blue, or yellow suit dependent on the day with a tie being the complimentary color. Eggsy turns to face the guests, and clears his throat.
Eggsy: Well despite your lack of proper attire welcome to the Kingsman: Secret Service, or rather that's what I would say if you pass this following test. Good luck recruits.
The doors open into a new set of rooms depicting the Kingsman conference room. There are various chairs, drawers, bookshelves, chests, paintings, vases, decor, tables, lights, curtains, and a fireplace. The door behind guests close.
Eggsy: The test is easy get out of this room all you have to do is open door. Oh one more thing poison gas is entering the room, and in 45 minutes if you are not out you will pass out. If need help just give me a buzz on the intercom. Good luck recruits!
Mist begins to shoot into the rooms slowly through vents low on the floor. A clock in the room suddenly becomes alive. Guests must now search for something to open a door. As guests look around they will see a key is tied on a thread hanging behind a curtain, another key is hidden within an ivory tusk, and a third key is hidden behind a clock on the fireplace mantle. Each of these keys unlock a different chest, and within each chest is a quote and a page number. Here are the quotes:
“Each man delights in the work that suits him best.”
- Homer, The Odyssey
“He wore a tailor's masterpiece of obsidian fabric so expensive that it would've been personally offended to have been referred to as a 'black suit'. It was a really nice black suit.”
- Mandy Ashcraft, Small Orange Fruit
“Clouds suit my mood just fine.”
- Marie Lu, Champion
Guests will then look for the book that the quote comes from and its page. Within each book on the correct page another quote has been taped onto that page, and has been broken into three spread across the books. When put together they form this quote:
“Every portrait that is painted with feeling is a portrait of the artist, not of the sitter.”
- Oscar Wilde, The Picture of Dorian Gray
Guests should now try to check each and every portrait, and when checking one will swing off the wall revealing a number pad. Guests must now put in each page number in whatever order as long as The Picture of Dorian Gray is last. When inputted the key comes out, and once guests put the key into the door and try to unlock it, the key won't unlock.
Eggsy: Sorry bout that, but we have a predicament that suits you blokes just fine. That poison gas? You gotta turn it off, and you're free to go. It's just a flip of a switch after all.
Guests only have to go and switch one of the three switches they have found, but which one is it? Is the green switch in the red box? Is it the orange switch in the blue box? Or is it the purple switch in the yellow box? Choosing the wrong switch will end the game, and trying two or more at once will end the game. Choose wisely.
The right switch and box option would be based on the suit that Eggsy was wearing earlier.
Throughout the 45 minutes guests can buzz Eggsy to have him aid them, after the third time Eggsy goes for a drink. After this moment guests will hear this when they try to buzz him: "Martini. Gin, not vodka, obviously. Stirred for 10 seconds while glancing at an unopened bottle of vermouth."
There will be three sets of dialogue once guests escape depending on how well they did.
Eggsy: Looks like you didn't have what it takes. Don't worry that gas is just water vapor, poisonous gas would get out of the room you know. You're free to go, but never bring this day up or else.
The lights turn red within the room as exit opens up, the cast member offering their condolences for your loss.
Eggsy (slurred) : Gooood job, you guys were great. I love all of you! Eggsy out!
The lights turn green within the room as the exit opens, the cast member offering their congratulations for your win.
Eggsy: Excellent job everyone, The Kingsman Secret Service is very proud of your performance. Consider yourselves to all be a King's Man.
The lights turn green within the room as the exit opens, the cast member offering their congratulations for your win along with a small button with the Kingsman logo.
Due to this changing every year since different movies are released every year this escape room will feature a debriefing video from either the main character or their sidekick asking them to fulfill some quest that helps their cause. At the end guests will receive promotional buttons, and a chance to to take picture with a backdrop from the film. Some past scenarios would have been: 2016's Alice Thru the Looking Glass with an escape from Wonderland, 2017's Dead Man Tell to Tale with an escape from Salazar's hull, 2018's Incredibles 2 with guests helping The Incredibles find intel on Bomb Voyage, and 2019's Toy Story 4 with guests looking for Woody's lost hat in the antique shop.
Guests are left within the debriefing room which is a large cage within Oogie Boogie's lair. As the cast member walks out Lock, Shock, and Barrel appear as their bathtub walks into the scene. They all begin to snicker.
Lock: Mr. Oogie Boo-
Barrel hits Lock on top of his head.
Barrel: No, I wanna do it!
The two begin to bicker, and annoy Shock.
Shock: Quit it you too, let's all do it together!
All 3: Mr. Oogie Boogie says to kidnap the Christmas goblins, and bring them right to him! We locked you up for him, and threw away the key!
They begin to harmonize to Kidnap the Sandy Claws as the tub walks away. An arm falls down from an open window, and points up. The camera pans up showing Sally and Zero. Zerio flies in, and carries Sally's arm to the side.
Sally: We're going to break you out from this terrible place, but hurry before Oogie Boogie comes back! Zero let's go.
The doors open into a new set of rooms depicting Oogie Boogie's lair. There are chains hanging throughout the room with bats and skeletons hanging on them, a large roulette wheel hangs on a wall with a skeleton chained to it, a sarcophagus with spikes on top and the body covered with a large spade, a large grinder with skeletons awaiting their demise, a line of slot machine cowboy robots with guns in their hands, along with various chairs, drawers, chests, and a table. The whole room will be lit by blacklights.
Sally: The door is locked from the inside, find a key! Whatever you do stay away from the slot machines! If you need me let me know by tugging on my arm it should be on a chain somewhere in there.
Guests must now find a key to escape, and they have multiple ways of obtaining said key. The first way has a 5% of working, and it's by testing your luck on the slots. If they get the key they are free to go, but if not the slots will lower their arms and shoot warning shots. This causes an immediate loss.
The second way is by rolling snake eyes twice. To do this guests must pick up a pair of die left on the table, and feed it to the skeleton on the roulette wheel. If snake eyes isn't rolled the die pops out from the skeleton's pelvis, but if snake eyes are rolled then a key comes out. The odds of this are very low. Throw in the fact that there are multiple die that are weighed so they always land on the same side, and it is difficult to get out this way.
The third way is to find the key within the room. Guests will find a note in one of the skeleton's hand on the grinder. The note says:
"To win the prize, spin the wheel"
Thus guests must spin the roulette wheel, and as they spin they will see that one of the panels is missing, and an opening in the wall is visible. If guests can stick their hands through they will find a locked chest. Thus continuing the search for the key, albeit a different once.
As guests go looking throughout the room they can put their hands into various pots that contain various "bugs", slime, and other odd things that would freak guests out. As guests continue to search they will find a scarab beetle hidden in a drawer that fits into the sarcophagus, and when placed will cause it to open. A keypad awaits guests inside of it, and asks for various coloured skeletons.
If guests inspect the five skeletons they will find a piece of coloured fabric, and a number etched into one of their bones. Tis number directly correlates with the fabric as the keypad will only accept a combination that has the coloured fabric on the skeletons in order. Doing this correctly dispenses a key. Using this key guests can unlock the chest, and the last key is inside allowing guests to escape.
Throughout the 45 minutes guests can pull for Slaly to have her aid them, after the third time Sally goes to check on Dr. Finkelstien. After this moment guests will hear Zero barking if they try to get more help.
There will be three sets of dialogue once guests escape depending on how well they did.
Oogie Boogie: What is all that racket!
Sally: Oh no he's coming! I.....I have to go, I'm so sorry!
Oogie Boogie: Oh ho ho ho, some tasty snacks!
The lights turn red within the room as exit opens up, the cast member offering their condolences for your loss.
Zero: Bark! Bark! Bark!
The lights turn green within the room as the exit opens, the cast member offering their congratulations for your win.
Sally: You guys did it! Your safe from Oogie Boogie, wait till I tell Jack!
The lights turn green within the room as the exit opens, the cast member offering their congratulations for your win along with a small button with the Jack's face on it.
After exiting your selected escape room guests will be taken to a general area for a photo op on a background included within the price of admission. Each theme will have its own backdrop. The following backdrops will be present:
- Guardians of the Galaxy: Kyln Prison Lineup
- A New Hope: The walls of the Death Star
- Aladdin: The Cave of Wonders Treasures
- Kingsmen: The Weapons Room
- The Nightmare Before Christmas: Halloween Town's Christmas Celebration
Guests will then return to the lobby, and either exit back into the Lights District or book another escape room.