While the Jackdaws have no formal hierarchy, the Wings operate as a leadership figure. Exercising authority only if the Jackdaws cannot settle things amongst themselves with no other alternative, and more acting as a guidance figure, or even more often: someone who deals with the paperwork.
A veteran of many wars, Lleuwen finds herself in a time of peace, and having to learn how to find her place in a world without chasing the next conflict - tired of the endless cycle of war, and the needless pitting of one culture against another. Forming the Jackdaws to protect the misunderstood, she finds herself doing what she can to nuture this space.
With exciting expeditions come injuries, no matter how safe you play it. As the healers of the Jackdaws, the Feathers are dedicated to mending their injured family and tending to them.
A young Darkspear druid with plenty of potential - but limited by what seems to be a leg injury. Held back from his dreams of combat, Jankro trains with the Jackdaws to build his druidic skill - hoping one day they will help him fight again.
Long separated from her 'spiritual' caravan, Sorji is a nomadic traveller who focuses on the art of mending and soothing others using her magic. She is a crafter of various trinkets and joined the Jackdaws to make new connections and have the potential for longer-term allies.
Across Azeroth, many foes lie in wait - and more than that, some foes come seeking the Jackdaws. Guards and muscle, the Talons protect their weaker family, and watch the campsites and outposts for intruders.
A soldier out of time, Lapsigeth often finds herself at odds with the world - and everyone in it. After her career as a courier was cut short, she found allies amongst the Jackdaws, but was driven into reclusion by her debt with a certain ethereal.
Having only recently returned, Lapsigeth vows to destroy the Jackdaws' enemies - and protect her allies, though she'd never admit it.
Muru'wun is a wandering prelate, drawing power from Rezan, who was exiled from Zandalar by her parents. She has travelled the world for years, finding a new purpose, family and home in the Jackdaws which she has sworn to defend until her last breath.
General everymen, the Eyes work anywhere and everywhere, fulfilling what goals the Jackdaws have deemed as priorities - or helping those in need as they find them.
A guarded and frequently-masked human, Reth has limited knowledge of his origin, yet seems adverse to discovering it. With fragmented memories and being strangely tainted by shadow magic, he joined the Jackdaws with the original hope for a change of pace... as well or as messily that has been going.
(Illust: CrypticAmanita)
An improper practicioner of the Arcane, Hekta once served under a powerful warlock. Having renounced his former path, he now travels as a monster hunter, making haphazard use of magical relics to combat the forces that once governed him.
An enthusiastic, somewhat naïve young hunter who doesn't know much of her past. After having doubts about the ship she was previously part of, she joined the Jackdaws - hoping to discover more of the world & her own history.
(Illust: Roroluluu)
Each new member of the Jackdaws begins as a Fledgling, where they must take part in a campaign to determine what role they are promoted into. At the end of each campaign, the current roster of Fledglings will be assessed based on their actions.
Crow spent most of his memorable unlife working for the cruel doctor of Duskwood, committing foul acts on her behalf. Now that she is defeated, the Death Knight is now working toward the path of redemption - or atleast, biding his time until he finds the punishment he believes he deserves.
An overly-enthusiastic researcher from Winterspring, Esryr dabbles in both druidism and Frost magic. Recently, Esryr's research into magical curses has lead her beyond conventional methods and into travel with the Jackdaws.
A defected Sundered Flame who found himself first among the Boralus Whalers, then among the Jackdaws.
Beyond the Jackdaws lies the Clattering, a blurred line of membership where people may be part of the organisation but come and go as they please. Some may be more associated with the group than others, and some may only help as it benefits them. But at the end of the day, they are considered family in some way.
A seemingly old orc, who has gone through a lot - price paid by his choices and wheels of fate.
After ending up making friends with some of the Jackdaws, he often stays with them, using his experience and knowledge to help them (and make sure some of them don't die -too- early)
A very skittish Ren'dorei, who joined the Jackdaws to recover after an accident that cost him his leg. For years now, he has found a family amongst its members, and thrives to make the best of his new life with them - for however long that he has left.
(Illust: Exxiry)
Formerly working for the Silvermoon guard, Aeriil has since left the city, trying to find his place in the world while helping out who he can. Always busy and working, the elf helps out the Jackdaws when he can, even if a little recklessly...
[Toyhouse]
(Illust: Alexislonely)
After leaving the Isles behind, this Dracthyr spends the majority of his free time creating various pieces of jewellery.
After connecting with some members of the Jackdaws, and considering some as close-friends, he wanted to put his strengths to good use. Now a member, he believes he can help more effectively and 'officially' where needed.
Beyond this, we have plenty of faces - friendly, unfriendly, and inbetween - that linger with our group and roleplay with us. This is simply the list of people who are in some way officially members!