Misha is the creative mind behind The Dinodyssey. He has been working full-time on the game since the summer of 2021 and is responsible for the concept, management, dinosaur modeling and animating, in-engine art and development, and world-building research and decisions.
Luca is the concept artist of The Dinodyssey and she's the author of the bestiary. She has been working full-time on the game since the beginning of 2022 and is responsible for the creature design of Gorgosaurus and Lambeosaurus, UI design, and the content and implementation of the bestiary.
Alongside Luca and Misha, there is a greater team working on The Dinodyssey. Despite this part of the team working full-time, they're always available in terms of giving feedback and helping out, even outside of the safety of their expertise. This mindset has led to a very honest, open, and accepting work environment that's perfectly capable of tackling the challenges of game development.
Ad is a sound designer for The Dinodyssey. He has been working part-time on the game since the summer of 2021 and is the co-author of all the soundtracks and -effects.
Paul is a sound designer for The Dinodyssey. He has been working part-time on the game since the summer of 2021 and is the co-author of all the soundtracks and -effects.
David is the narrator of all spoken text in The Dinodyssey. With a background as a narrator of audiobooks ánd as a former Mario Kart world champion, he has proven to be the perfect man for the job.
If you'd like to join the team, if you have any suggestions, or if you just want to say hej, please do mail to mishavdh@live.nl!