In The Dinodyssey the player can open a little notebook: the bestiary. With The Dinodyssey aiming to create an experience that combines the best of both books and documentaries, a bestiary is perfect. The feeling of a documentary was achieved by a narrator and an immersive environment, but for a long time, the feeling of books was only marginally achieved. The idea was that the player had the freedom to choose what dinosaur they wanted to visit and learn about, just like you can choose about what dinosaur you want to learn when you read a book. Luckily, with the addition of the bestiary, the link to books is a lot more direct and The Dinodyssey has become a lot more fun and informative because of it!
In addition to the feeling of a book, the bestiary adds a lot more to The Dinodyssey. Luca's done a lot of research on how she wanted to portray the dinosaurs and was especially interested in how far she could go. With the knowledge that we know that we'll never know an immense portion of dinosaurs, it's only fair to do a fair share of speculation about their looks. The Dinodyssey doesn't aim to recreate skeletal diagrams, as it's always been a goal to portray the dinosaurs with unique character traits, just like modernday animals. such as rhino's or camels have. The bestiary has been the perfect tool to relay the design choices that make the dinosaurs from The Dinodyssey stand out. The bestiary gives in-depth explanations about some of the visual design choices that have been established - or could have been established - and emphasizes on parts where the narrator falls short, making it the perfect addition for everyone that's as interested in dinosaur books as in documentaries!