Engineering education is distinct from science and math education because engineering is the process of creating and evaluating new ideas and inventions. Engineers figure out how things work and find practical uses for scientific discoveries. On the other hand, science is the tool that engineers use to create these new inventions. Scientists ask questions about our world and collect data to add to what we already know. Engineers take the answers to those questions and solve the problems. Engineers “ design, evaluate, develop, test, modify, install, inspect and maintain a variety of products and systems". Engineers use their knowledge of math and science to solve problems and create inventions.
Engineering is the branch of science and technology that focuses on designing, building, and using engines, machines and structures. Engineers create solutions to problems that will intern make like easier. Some types of engineers are:
Mechanical engineering : involves designing, manufacturing, inspecting and maintaining machinery and equipment.
Electrical engineering: involves design, testing, manufacturing, construction, control, monitoring and inspection of electrical and electronic devices.
Civil engineering: involves design, construction, maintenance and inspection highways, railroads, bridges, tunnels, dams and airports.
Aerospace engineering: involves design, manufacturing and testing of aircraft and spacecraft.
Nuclear engineering involves design, manufacturing, construction, operation and testing of equipment, systems and processes involving the production, control and detection of nuclear radiation.
Structural engineering: involves design, construction and inspection of large commercial buildings, bridges and industrial infrastructure.
Biomedical engineering: designing systems, equipment and devices for use in the practice of medicine.
Chemical engineering: designing equipment, systems and processes for refining raw materials.
Computer engineering: designing computer hardware components, computer systems, networks and computer software.
Environmental engineering: preventing, reducing and eliminating sources of pollution that affect air, water and land.
Engineering Education is worth the time, in my opinion, because it allows students to problem solve, be creative, think critically and develop their own solutions. Engineering education allows students to work hands-on through interactive learning. This encourages communication and collaboration with their peers, learning needs to be shifted to a more student centered approach and that is exactly what engineering education is all about. One thing that is my biggest take away from all of this is that students will be able to design and create their own products and figure out exactly what they'll need to succeed. Students will use the skills they learn not only in their education but in their lives as adults.
About John Spencer's 4 Truths of a Makerspace:
John Spencer’s “Create a Makerspace in a Week” course, he explains Four Truths that are very important to uphold in a makerspace. Truth's one and two state “Every Child is a Maker” and “All students should have access to creative projects”. This is important to uphold in a makerspace because children of all ages struggle with being creative unless provided with materials that allow for creativity and fun. Truth number three, “Every subject should have a makerspace”, this is 100% true. Every subject needs creativity and hands on activities to enhance the learning process. The last truth Spencer mentioned was that teachers are the "architects who make it happen". This is very true as well, it is up to every teacher to provide space for students to be creative.
A Makerspace within a classroom is exactly what the name implies, a space where students can be makers. This space should be an area where students can be creative, use the materials at hand to demonstrate their learning in whichever means they choose. A makerspace is designed to allow students to take ownership of their learning by creating a model based on the information being taught. While a makerspace is a place where students are in control it should always follow classroom procedures and routines.
When sharing the ideas and concepts of a maker movement with collogues it is important to remember its purpose; for students to engage in creative play. Students of all ages learn best through hands on play, through collaboration with peers, through exploration and through the expression of themselves creatively. Makerspaces are created to provide students with the essential hands on experiences needed to have deeper learning experiences. It is ideal to remember that due to the flexibility of a makerspace it can be whatever it needs to be in order to fit the needs of their students. Overall, I think any teacher, with a little encouragement, would be thrilled to be able to provide their students with a place in the classroom to express their creativity while learning.