Standard Army:
10—20 Pikemen
4—7 Archers
4—5 Griffins
Pikeman Specialists:
10—20 Pikemen
10—20 Pikemen
10—20 Pikemen
Archer Specialists:
4—7 Archers
4—7 Archers
4—7 Archers
Griffin Specialists:
10—20 Pikemen
4—5 Griffins
4—5 Griffins
War Machine Specialists:
10—20 Pikemen
1 War Machine
4—5 Griffins
Swordsman Specialists:
10—20 Pikemen
2—3 Swordsmen
2—3 Swordsmen
Monk Specialists:
10—20 Pikemen
4—7 Archers
2—3 Monks
Cavalier Specialists:
10—20 Pikemen
4—7 Archers
1 Cavalier
Shoots.
Pikeman
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Halberdier
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Glaivier
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Archer
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Marksman
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Crossbowman
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Griffin
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Royal Griffin
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Battle Griffin
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Swordsman
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Crusader
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Guardsman
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Monk
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Zealot
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Priest
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Cavalier
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Champion
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Justiciar
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Angel
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Archangel
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Seraph
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Landsknecht
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Sword Master
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Doppelsoldner
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400