Standard Army:
20—30 Troglodytes
6—8 Harpies
3—5 Beholders
Troglodyte Specialists:
20—30 Troglodytes
20—30 Troglodytes
20—30 Troglodytes
Harpy Specialists:
6—8 Harpies
6—8 Harpies
6—8 Harpies
Beholder Specialists:
20—30 Troglodytes
3—5 Beholders
3—5 Beholders
War Machine Specialists:
20—30 Troglodytes
1 War Machine
3—5 Beholders
Medusa Specialists:
20—30 Troglodytes
2—3 Medusas
2—3 Medusas
Minotaur Specialists:
20—30 Troglodytes
6—8 Harpies
2—3 Minotaurs
Manticore Specialists:
20—30 Troglodytes
6—8 Harpies
1 Manticore
Shoots.
Pikeman
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Halberdier
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Glaivier
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Archer
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Marksman
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Crossbowman
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Griffin
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Royal Griffin
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Battle Griffin
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Swordsman
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Crusader
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Guardsman
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Monk
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Zealot
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Priest
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Cavalier
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Champion
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Justiciar
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Angel
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Archangel
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400
Shoots.
Seraph
Attack 12
Defense 7
Shots 12
Damage 10–12
Health 30
Speed 5
Move Ground
Size 1
Growth 3
AI Value 582
Fight Value 485
Cost 400